利用 IMU 和 UWB 可穿戴设备的深度学习分析羽毛球运动员的策略

IF 6 3区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Ben Van Herbruggen, Jaron Fontaine, Jonas Simoen, Lennert De Mey, Daniel Peralta, Adnan Shahid, Eli De Poorter
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引用次数: 0

摘要

羽毛球是一项快节奏的运动,需要高水平的技巧和协调性。为了提高技能,运动员可以使用活动跟踪器来监测不同的击球和活动。这些跟踪器利用惯性测量单元(IMU)测量球拍的加速度和角速度,并利用超宽带(UWB)传感器测量运动员的位置。本研究首先分析了使用超宽带定位技术跟踪球场上羽毛球运动员的情况,并分析了击球的位置。此外,本研究还采用卷积神经网络 (CNN) 和长短期记忆 (LSTM) 模型,重点研究如何利用球拍和手腕处的 IMU 以及 UWB 传感器识别羽毛球比赛中使用的策略。目标是对十三种羽毛球击球以及包含非击球活动的额外类别进行分类。球拍分类器的输出结果将提供给策略识别模型,该模型可识别四种主要策略,共十一种变化,以及一个指定用于非策略实例(如移动或休息时间间隔)的额外类别。我们使用六名羽毛球高手的数据对模型进行了训练和测试。使用 IMU 和 UWB 数据取得了最佳结果。提议的 2D-CNN 实现了 90.9% 的击球分类准确率,而提议的 LSTM 实现了 80% 的策略识别准确率。这项研究的结果表明,神经网络可用于有效地对羽毛球击球和策略进行分类,从而提高羽毛球运动员的训练水平,并可用于分析比赛数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Strategy analysis of badminton players using deep learning from IMU and UWB wearables

Badminton is a fast-paced sport that requires a high level of skill and coordination. To improve their skills, players can use activity trackers to monitor different shots and activities. These trackers utilize inertial measurement units (IMUs), which measures acceleration and angular velocity on the rackets, and the ultra-wideband (UWB) sensors, which measure the location of the player. This study first analyzes the use of UWB localization for tracking badminton players on the court and analyzes the location where shots are played. Furthermore, this study focuses on using both IMU at the racket and wrist and UWB sensors to recognize strategies utilized in badminton matches, employing convolutional neural network (CNN) and Long-Short-Term Memory (LSTM) models. The goal is to classify thirteen badminton shots, as well as an extra class that contains non-shot activities. The output of this shot classifier is provided to the strategy recognition model, which can identify four main strategies, with eleven variations in total, alongside an additional class designated for non-strategy instances such as movement or rest intervals. We trained and tested the models on data from six skilled badminton players. The best results were achieved by using both IMU and UWB data. The proposed 2D-CNN achieved a shot classification accuracy of 90.9%, while the proposed LSTM achieved a strategy recognition accuracy of 80%. The results of this study suggest that neural networks can be used to effectively classify badminton shots and strategies to improve the training of badminton players, as well as to analyze match data.

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来源期刊
Internet of Things
Internet of Things Multiple-
CiteScore
3.60
自引率
5.10%
发文量
115
审稿时长
37 days
期刊介绍: Internet of Things; Engineering Cyber Physical Human Systems is a comprehensive journal encouraging cross collaboration between researchers, engineers and practitioners in the field of IoT & Cyber Physical Human Systems. The journal offers a unique platform to exchange scientific information on the entire breadth of technology, science, and societal applications of the IoT. The journal will place a high priority on timely publication, and provide a home for high quality. Furthermore, IOT is interested in publishing topical Special Issues on any aspect of IOT.
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