Codeless3D:三维游戏生成低代码工具的设计与可用性评估

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Christina Volioti;Vasileios Martsis;Apostolos Ampatzoglou;Euclid Keramopoulos;Alexander Chatzigeorgiou
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引用次数: 0

摘要

近年来,无论从经济角度还是从社会角度来看,游戏产业都经历了显著的发展。开发依赖新颖内容的引人注目的游戏对3d公司来说是一个挑战,特别是在满足终端用户的不同期望方面。游戏开发是由多学科专业团队完成的,其中游戏/关卡设计师扮演着至关重要的角色。不可避免的是,他们经常依赖于程序员来实现技术瓶颈,即使是为了原型设计。这个问题提出了引入高效的低代码环境的需求,使没有编程专业知识的人能够开发3-D游戏。本文介绍了Codeless3D,一个由非程序员创建的低代码3d游戏原型。所提出的方法和工具旨在减少设计和开发时间,弥合概念化和生产之间的差距。为了评估Codeless3D在可用性和视觉方面的有用性,我们进行了一项评估研究。研究结果表明,Codeless3D有效地减少了游戏开发领域利益相关者的设计和开发时间。总之,本文对娱乐领域中低代码工具的新兴趋势有所贡献,并为游戏设计和开发过程的进一步改进提供了见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Codeless3D: Design and Usability Evaluation of a Low-Code Tool for 3-D Game Generation
In recent years, the game industry has experienced significant growth from both a financial and a social viewpoint. Developing compelling games that rely on novel content is a challenge for 3-D firms, especially in terms of meeting the diverse expectations of end users. Game development is performed by multidisciplinary teams of professionals, in which game/level designers play a crucial role. Inevitably, they often depend on programmers for technical implementations creating bottlenecks, even for prototyping purposes. This issue has raised the need for introducing efficient low-code environments that empower individuals without programming expertise to develop 3-D games. This work introduces Codeless3D, a prototype for low-code 3-D game creation by nonprogrammers. The proposed approach and the tool aim to reduce design and development time, bridging the gap between conceptualization and production. To evaluate the usefulness of Codeless3D, in terms of usability and its vision, an evaluation study was conducted. The findings suggested that Codeless3D effectively reduces design and development time for stakeholders in the game development field. Overall, this article contributes to the emerging trend of low-code tools in the entertainment domain and offers insights for further improvements in game design and development processes.
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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