对网络游戏障碍患者的自尊、抑郁和自我服务偏见之间关系的实证调查

IF 2.8 3区 心理学 Q2 PSYCHOLOGY, CLINICAL
Yifan Wang, Lei Zhang, Chenggong Wang, Min Lin, Li Zheng, Xiuyan Guo
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引用次数: 0

摘要

引言人们一般都有自我服务偏差,即把积极的结果或成功归因于内部或个人原因(自我提升动机),把消极的结果或失败归因于外部或情境原因(自我保护动机)。研究发现,自尊心较低和抑郁程度较高的网络游戏障碍(IGD)患者表现出的自我保护偏差有所减弱。然而,自尊、抑郁和自我服务偏见之间的关系尚未明确:方法:138 名 IGD 参与者完成了自尊和抑郁量表以及一项因果归因任务(研究 1),以研究自尊、抑郁和自我服务偏见(自我提升和自我保护)之间的关系。在后续研究 2 中,研究人员招募了 28 名 IGD 参与者进行自我肯定干预,以探讨自我肯定是否会引发抑郁的减少和自我保护偏见的增加:研究 1 的路径分析结果表明,自我服务偏见是由自尊和抑郁预测的,抑郁在自尊和自我服务偏见之间起中介作用。研究 2 的结果表明,与肯定他人操纵相比,肯定自我操纵后,IGD 参与者的自尊心更强,抑郁程度更低,自我保护动机更强:这些研究结果表明,自尊通过抑郁来预测自我保护偏差,而自我肯定可以引发自尊的增强,进一步降低抑郁,改善 IGD 患者的自我保护偏差。本文明确了这些因素之间的关系,为促进 IGD 患者的积极自我概念提供了一种新方法。未来的研究需要探索自我肯定对不同人群中的 IGD 患者在教育、人际关系和游戏戒断等方面的持久益处。 关键词:网络游戏障碍;自我服务偏见;自尊;抑郁
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Empirical Investigation of the Relationships Among Self-Esteem, Depression and Self-Serving Bias in People with Internet Gaming Disorder
Introduction: People are generally characterized by a self-serving bias which describes the tendency to ascribe positive outcomes or success to internal or personal causes (self-enhancement motivation) and ascribe negative outcomes or failure to external or situational causes (self-protection motivation). It has been found that the individuals with internet gaming disorder (IGD) who have low self-esteem and high depression exhibit an attenuated self-serving bias. However, the relationships among self-esteem, depression and self-serving bias are not clearly identified.
Methods: A sample of 138 IGD participants completed self-esteem and depression scales and a causal attribution task (Study 1) to examine the relationships among self-esteem, depression and self-serving bias (both self-enhancement and self-protection). In follow-up Study 2, 28 IGD participants were recruited to undertake self-affirmation intervention which can affirm one’s sense of global self-view and bolster self-esteem to explore whether self-affirmation would trigger a reduction of depression and a raise of self-serving bias.
Results: The results of path analysis in Study 1 showed that the self-serving bias was predicted by self-esteem and depression, and the depression played a mediating role between self-esteem and self-serving bias. The results of Study 2 showed that the IGD participants reported higher self-esteem, lower depression and engaged in more self-protection motivation after affirming-self manipulation as compared with affirming-other manipulation.
Conclusion: These findings suggest that self-esteem predicts self-serving bias through depression and self-affirmation could trigger an increase of self-esteem, further decrease depression and improve self-serving bias for the individuals with IGD. The present article clearly identified the relationships among these factors and provided a new approach to promote positive self-concept in individuals with IGD. Future research is warranted to explore the lasting benefits of self-affirmation on domains of education, relationships and gaming withdrawal for the individuals with IGD among different populations.

Keywords: internet gaming disorder, self-serving bias, self-esteem, depression
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来源期刊
CiteScore
4.50
自引率
4.70%
发文量
341
审稿时长
16 weeks
期刊介绍: Psychology Research and Behavior Management is an international, peer-reviewed, open access journal focusing on the science of psychology and its application in behavior management to develop improved outcomes in the clinical, educational, sports and business arenas. Specific topics covered in the journal include: -Neuroscience, memory and decision making -Behavior modification and management -Clinical applications -Business and sports performance management -Social and developmental studies -Animal studies The journal welcomes submitted papers covering original research, clinical studies, surveys, reviews and evaluations, guidelines, expert opinion and commentary, case reports and extended reports.
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