具有间歇性和高成本传感的线性二次零和差分博弈

IF 2.4 Q2 AUTOMATION & CONTROL SYSTEMS
Shubham Aggarwal;Tamer Başar;Dipankar Maity
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引用次数: 0

摘要

在这封信中,我们重新探讨了双人连续时间无限视距线性二次微分博弈问题,其中一个博弈方由于感知限制只能间歇性地对系统状态进行采样,而另一个博弈方则可以连续采样。在博弈方之间存在非对称感应限制的情况下,我们分析了处于劣势的博弈方的最优感应和控制策略,而另一方则继续执行其安全策略。我们在静态随机策略类别中推导出了最优传感策略。最后,通过模拟,我们证明当第一个棋手的感知限制放宽时,其累积的预期成本会接近其安全水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Linear Quadratic Zero-Sum Differential Games With Intermittent and Costly Sensing
In this letter, we revisit the two-player continuous-time infinite-horizon linear quadratic differential game problem, where one of the players can sample the state of the system only intermittently due to a sensing constraint while the other player can do so continuously. Under these asymmetric sensing limitations between the players, we analyze the optimal sensing and control strategies for the player at a disadvantage while the other player continues to play its security strategy. We derive an optimal sensor policy within the class of stationary randomized policies. Finally, using simulations, we show that the expected cost accrued by the first player approaches its security level as its sensing limitation is relaxed.
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来源期刊
IEEE Control Systems Letters
IEEE Control Systems Letters Mathematics-Control and Optimization
CiteScore
4.40
自引率
13.30%
发文量
471
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