沉浸式虚拟现实技术用于儿童意外伤害预防培训:系统回顾

Allana Santiago , Bernadette Matthews , Won Sun Chen , Therese Keane , Jordy Kaufman
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摘要

研究人员和教育工作者继续探索沉浸式虚拟现实(IVR)技术在儿童安全培训方面的潜力,因为意外伤害一直是导致全球儿童死亡的主要原因。为了将沉浸式虚拟现实技术作为一种安全培训工具,了解它与其他方法相比的有效性非常重要。然而,很少有研究系统地总结了在儿童意外伤害预防培训中使用 IVR 的情况。为了弥补这一不足,我们按照 PRISMA 指南,使用五个数据库进行了系统性综述。我们找到了截至 2024 年 3 月发表的 16 项研究,这些研究评估了 IVR 技术用于 1-14 岁儿童意外伤害预防培训的有效性。我们对以下几个方面进行了评估:i) 所教授的意外伤害技能类型;ii) 所使用的研究设计、数据收集方法和衡量标准;iii) 所使用的 IVR 界面和设备;iv) IVR 技术与传统培训方法的有效性比较。大部分已确定的研究都集中在道路安全方面,三项研究涉及消防安全,一项涉及水安全。研究使用了各种工具来衡量结果,包括知识、行为、沉浸感、兴趣、乐趣和可用性。IVR 干预措施采用了头戴式显示器(13 项)和洞穴自动虚拟环境(3 项),提供互动或被动体验。总体而言,这些研究表明 IVR 在儿童意外伤害预防培训中发挥了积极作用。不过,只有两项研究将其与其他方法进行了直接比较,这就强调了对研究结果进行谨慎解释的必要性。今后的研究应优先评估从虚拟环境到现实环境的学习转移、IVR 与传统培训方法的直接比较、不同 IVR 学习方法与认知和运动技能掌握之间的关系,以及沉浸感与学习效果之间的相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive virtual reality for unintentional injury prevention training with children: A systematic review

Researchers and educators continue to explore the potential of Immersive Virtual Reality (IVR) technology for safety training in children, as unintentional injuries persist as the leading cause of global mortality among this cohort. In order to implement IVR as a safety training tool, it is important to understand its effectiveness compared to other methods. However, few studies have systematically summarised the use of IVR for unintentional injury prevention training with children. To address this gap, a systematic review was conducted using five databases, following the PRISMA guidelines. Sixteen studies published until March 2024 were identified that evaluated the effectiveness of IVR technology for unintentional injury prevention training with children aged 1–14 years. We evaluated: i) the types of unintentional injury skills taught, ii) research designs, data collection methods and measures used, iii) IVR interface and equipment utilised, and iv) the effectiveness of IVR technologies in comparison to conventional methods of training. The majority of the identified studies focused on road safety, with three on fire safety, and one on water safety. Varied instruments were used to measure outcomes including knowledge, behaviour, immersion, interest, enjoyment, and usability. IVR interventions employed head-mounted displays (N = 13) and Cave Automatic Virtual Environments (N = 3), with either interactive or passive experiences. Overall, the studies suggest a positive role for IVR in unintentional injury prevention training with children. However, only two studies made direct comparisons with other methods, underscoring the need for a cautious interpretation of the findings. Future studies should prioritise evaluating the transfer of learnings from the virtual environment to real-world settings, direct comparisons between IVR and conventional training methods, the relationship between different IVR learning approaches and cognitive and motor skill acquisition, and the correlation between immersion and learning outcomes.

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