真实,以及更多!以出处的三大支柱为基础,构建安全公平的生成式人工智能。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
John Collomosse, Andy Parsons, Mike Potel
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引用次数: 0

摘要

出处事实,例如谁制作了图像以及如何制作的,可以为用户就视觉内容做出信任决定提供有价值的背景信息。在计算机图形生成人工智能取得长足进步的背景下,今年将有超过 20 亿人参加公共选举投票。新兴标准和出处增强工具有望在打击假新闻和错误信息传播方面发挥重要作用。在本文中,我们将对比三种来源增强技术--元数据、指纹识别和水印--并讨论如何利用这三大支柱的互补优势来提供强大的信任信号,以支持真实图像和生成图像所讲述的故事。除了真实性之外,我们还介绍了在生成式人工智能时代,来源如何支撑新的价值创造模式。在此过程中,我们还解决了生成式人工智能所带来的其他风险,如确保训练同意,以及对那些为训练生成式模型而贡献自己作品的创作者进行适当的信用归属。我们表明,可以将出处与分布式账本技术相结合,开发新的解决方案,在生成式人工智能时代认可和奖励创造性努力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
To Authenticity, and Beyond! Building Safe and Fair Generative AI Upon the Three Pillars of Provenance.

Provenance facts, such as who made an image and how, can provide valuable context for users to make trust decisions about visual content. Against a backdrop of inexorable progress in generative AI for computer graphics, over two billion people will vote in public elections this year. Emerging standards and provenance enhancing tools promise to play an important role in fighting fake news and the spread of misinformation. In this article, we contrast three provenance enhancing technologies-metadata, fingerprinting, and watermarking-and discuss how we can build upon the complementary strengths of these three pillars to provide robust trust signals to support stories told by real and generative images. Beyond authenticity, we describe how provenance can also underpin new models for value creation in the age of generative AI. In doing so, we address other risks arising with generative AI such as ensuring training consent, and the proper attribution of credit to creatives who contribute their work to train generative models. We show that provenance may be combined with distributed ledger technology to develop novel solutions for recognizing and rewarding creative endeavor in the age of generative AI.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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