原生游戏是否幼稚?比较作为沉浸式分析开发平台的本地游戏引擎和 WebXR。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Peter W S Butcher, Andrea Batch, David Saffo, Blair MacIntyre, Niklas Elmqvist, Panagiotis D Ritsos, Theresa-Marie Rhyne
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引用次数: 0

摘要

长期以来,本地游戏引擎一直是研究混合现实和增强现实的首选三维开发平台。因此,许多沉浸式可视化和沉浸式分析系统和工具包也采用了本地游戏引擎。然而,随着 WebXR 和相关开放技术的快速发展,这种选择可能并不总是未来可视化研究的最佳选择。在本文中,我们调查了关于原生游戏引擎与 WebXR 的常见假设,发现虽然原生引擎在许多领域仍有优势,但 WebXR 正在迅速赶上,并且在许多沉浸式分析应用中更胜一筹。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms.

Native game engines have long been the 3-D development platform of choice for research in mixed and augmented reality. For this reason, they have also been adopted in many immersive visualization and immersive analytics systems and toolkits. However, with the rapid improvements of WebXR and related open technologies, this choice may not always be optimal for future visualization research. In this article, we investigate common assumptions about native game engines versus WebXR and find that while native engines still have an advantage in many areas, WebXR is rapidly catching up and is superior for many immersive analytics applications.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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