Elena Del Fante, Francesca Piovesan, Pietro Sarasso, Paolo Barbieri, Maria-Chiara Villa, Katiuscia Sacco, Irene Ronga
{"title":"多人在线视频游戏中的虚拟社交互动可提高内隐学习能力:脑电图研究","authors":"Elena Del Fante, Francesca Piovesan, Pietro Sarasso, Paolo Barbieri, Maria-Chiara Villa, Katiuscia Sacco, Irene Ronga","doi":"10.1089/cyber.2023.0336","DOIUrl":null,"url":null,"abstract":"<p><p>It is well known that social interaction enhances learning processes, improving abilities such as attention and memorization. However, it is not clear whether similar advantages may be obtained even in virtual environments. Here, we investigate whether virtual interactions in a video game, similarly to real-life social interactions, may improve individuals' performance in a subsequent implicit learning task. Twenty-one healthy participants were asked to play a cooperative video game for 20 minutes in three different gaming modalities: alone (<i>Single-Player</i>); together with someone without verbal interactions (<i>Multi-Player -</i>); and with someone with verbal interactions (<i>Multi-Player +</i>). After each gaming session, participants were presented with an EEG paradigm directed to measure mismatch negativity (MMN) responses, a well-validated index of implicit learning. MMN responses were significantly larger following <i>Multi-Player +</i>, as compared with <i>Single-Player, and Multi-Player -</i> conditions. No significant difference was found between <i>Single-Player,</i> and <i>Multi-Player -</i> conditions. These results indicate that implicit learning processes are enhanced following communicative virtual interactions. Verbal interaction in a virtual environment seems necessary to elicit social copresence and its positive effects on learning performances. This finding may have important implications for the design of virtual rehabilitation protocols and distance learning programs.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":" ","pages":"599-605"},"PeriodicalIF":4.2000,"publicationDate":"2024-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Virtual Social Interaction in a Multiplayer-Online Video Game Increases Implicit Learning: An EEG Study.\",\"authors\":\"Elena Del Fante, Francesca Piovesan, Pietro Sarasso, Paolo Barbieri, Maria-Chiara Villa, Katiuscia Sacco, Irene Ronga\",\"doi\":\"10.1089/cyber.2023.0336\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>It is well known that social interaction enhances learning processes, improving abilities such as attention and memorization. However, it is not clear whether similar advantages may be obtained even in virtual environments. Here, we investigate whether virtual interactions in a video game, similarly to real-life social interactions, may improve individuals' performance in a subsequent implicit learning task. Twenty-one healthy participants were asked to play a cooperative video game for 20 minutes in three different gaming modalities: alone (<i>Single-Player</i>); together with someone without verbal interactions (<i>Multi-Player -</i>); and with someone with verbal interactions (<i>Multi-Player +</i>). After each gaming session, participants were presented with an EEG paradigm directed to measure mismatch negativity (MMN) responses, a well-validated index of implicit learning. MMN responses were significantly larger following <i>Multi-Player +</i>, as compared with <i>Single-Player, and Multi-Player -</i> conditions. No significant difference was found between <i>Single-Player,</i> and <i>Multi-Player -</i> conditions. These results indicate that implicit learning processes are enhanced following communicative virtual interactions. Verbal interaction in a virtual environment seems necessary to elicit social copresence and its positive effects on learning performances. 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Virtual Social Interaction in a Multiplayer-Online Video Game Increases Implicit Learning: An EEG Study.
It is well known that social interaction enhances learning processes, improving abilities such as attention and memorization. However, it is not clear whether similar advantages may be obtained even in virtual environments. Here, we investigate whether virtual interactions in a video game, similarly to real-life social interactions, may improve individuals' performance in a subsequent implicit learning task. Twenty-one healthy participants were asked to play a cooperative video game for 20 minutes in three different gaming modalities: alone (Single-Player); together with someone without verbal interactions (Multi-Player -); and with someone with verbal interactions (Multi-Player +). After each gaming session, participants were presented with an EEG paradigm directed to measure mismatch negativity (MMN) responses, a well-validated index of implicit learning. MMN responses were significantly larger following Multi-Player +, as compared with Single-Player, and Multi-Player - conditions. No significant difference was found between Single-Player, and Multi-Player - conditions. These results indicate that implicit learning processes are enhanced following communicative virtual interactions. Verbal interaction in a virtual environment seems necessary to elicit social copresence and its positive effects on learning performances. This finding may have important implications for the design of virtual rehabilitation protocols and distance learning programs.
期刊介绍:
Cyberpsychology, Behavior, and Social Networking is a leading peer-reviewed journal that is recognized for its authoritative research on the social, behavioral, and psychological impacts of contemporary social networking practices. The journal covers a wide range of platforms, including Twitter, Facebook, internet gaming, and e-commerce, and examines how these digital environments shape human interaction and societal norms.
For over two decades, this journal has been a pioneering voice in the exploration of social networking and virtual reality, establishing itself as an indispensable resource for professionals and academics in the field. It is particularly celebrated for its swift dissemination of findings through rapid communication articles, alongside comprehensive, in-depth studies that delve into the multifaceted effects of interactive technologies on both individual behavior and broader societal trends.
The journal's scope encompasses the full spectrum of impacts—highlighting not only the potential benefits but also the challenges that arise as a result of these technologies. By providing a platform for rigorous research and critical discussions, it fosters a deeper understanding of the complex interplay between technology and human behavior.