Laura Vogelsang RN, PhD , Tracie Risling RN, PhD , Anthony de Padua RN, PhD , Donald Leidl RN, EdD , Jay Wilson EdD , David Thompson RN, PhD
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Fifteen students elected to participate in the follow-up qualitative focus groups. Findings indicate participants who used the CareGiVRTM application reported statistically significant higher levels of perceived self-efficacy post-intervention and when compared with those in the control group following their clinical rotation. Four themes were identified: getting real-world experience, a safe place to practice, meeting the client where they are at, and a tool not a replacement.</p></div><div><h3>Conclusion</h3><p>Immersive virtual reality can be an effective tool to increase perceived self-efficacy for managing aggressive behaviours in clients with dementia in practical nursing students.</p></div>","PeriodicalId":48753,"journal":{"name":"Clinical Simulation in Nursing","volume":null,"pages":null},"PeriodicalIF":3.4000,"publicationDate":"2024-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1876139924000495/pdfft?md5=990a5f7f7968d7bc193b9a9683fba8a7&pid=1-s2.0-S1876139924000495-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Building Self-Efficacy in Dementia Care Through Immersive Education: A Mixed-Methods Randomized Control Trial\",\"authors\":\"Laura Vogelsang RN, PhD , Tracie Risling RN, PhD , Anthony de Padua RN, PhD , Donald Leidl RN, EdD , Jay Wilson EdD , David Thompson RN, PhD\",\"doi\":\"10.1016/j.ecns.2024.101557\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Background</h3><p>Improving self-efficacy for nursing students to manage aggressive behaviours in clients with dementia supports better outcomes for clients. 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Building Self-Efficacy in Dementia Care Through Immersive Education: A Mixed-Methods Randomized Control Trial
Background
Improving self-efficacy for nursing students to manage aggressive behaviours in clients with dementia supports better outcomes for clients. No studies have been conducted on the use of immersive virtual reality as a potential tool.
Method
A mixed-methods, randomized control trial explanatory design compared perceived self-efficacy for practical nursing students who used the CareGiVRTM virtual reality application with those who did not, using the Inventory of Geriatric Nursing Self-Efficacy (IGNSE) along with qualitative focus groups.
Results
Forty-six students (49%) participated in the quantitative component. Fifteen students elected to participate in the follow-up qualitative focus groups. Findings indicate participants who used the CareGiVRTM application reported statistically significant higher levels of perceived self-efficacy post-intervention and when compared with those in the control group following their clinical rotation. Four themes were identified: getting real-world experience, a safe place to practice, meeting the client where they are at, and a tool not a replacement.
Conclusion
Immersive virtual reality can be an effective tool to increase perceived self-efficacy for managing aggressive behaviours in clients with dementia in practical nursing students.
期刊介绍:
Clinical Simulation in Nursing is an international, peer reviewed journal published online monthly. Clinical Simulation in Nursing is the official journal of the International Nursing Association for Clinical Simulation & Learning (INACSL) and reflects its mission to advance the science of healthcare simulation.
We will review and accept articles from other health provider disciplines, if they are determined to be of interest to our readership. The journal accepts manuscripts meeting one or more of the following criteria:
Research articles and literature reviews (e.g. systematic, scoping, umbrella, integrative, etc.) about simulation
Innovative teaching/learning strategies using simulation
Articles updating guidelines, regulations, and legislative policies that impact simulation
Leadership for simulation
Simulation operations
Clinical and academic uses of simulation.