探索 AR 游戏对中班儿童注意力集中的影响:以《合并立方体》为例进行演示

Siwei Kong
{"title":"探索 AR 游戏对中班儿童注意力集中的影响:以《合并立方体》为例进行演示","authors":"Siwei Kong","doi":"10.61173/dsznms77","DOIUrl":null,"url":null,"abstract":"Online games, like cookies and candy, have gradually become a part of the life of school-age children, and have a certain impact on their psychology and behavior. Middle childhood children are transitioning from understanding their external behavior to understanding their internal quality. During this period, self-concept, higher-order emotions, and personality have gradually formed. What are the psychological motivations for primary school students to be addicted to virtual scenes of online games for a long time? What kind of impact would it have on their psychology and behavior? This article took the mechanism of scene mapping in children’s online games as the starting point to sort out the constraints and effects of virtual scenes constructed by existing Merge Cube games on children themselves. The experimental results showed that 77.85% of people believed that AR (Augmented Reality) games had a positive impact on children; 14.56% of people believed that AR games had a negative impact on children; 7.59% of people believed that AR games had no impact on children.","PeriodicalId":373664,"journal":{"name":"Interdisciplinary Humanities and Communication Studies","volume":"20 2","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Exploring the Impact of AR Games on Attention Concentration in Middle Childhood Children: A Demonstration Using Merge Cube as an Example\",\"authors\":\"Siwei Kong\",\"doi\":\"10.61173/dsznms77\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Online games, like cookies and candy, have gradually become a part of the life of school-age children, and have a certain impact on their psychology and behavior. Middle childhood children are transitioning from understanding their external behavior to understanding their internal quality. During this period, self-concept, higher-order emotions, and personality have gradually formed. What are the psychological motivations for primary school students to be addicted to virtual scenes of online games for a long time? What kind of impact would it have on their psychology and behavior? This article took the mechanism of scene mapping in children’s online games as the starting point to sort out the constraints and effects of virtual scenes constructed by existing Merge Cube games on children themselves. The experimental results showed that 77.85% of people believed that AR (Augmented Reality) games had a positive impact on children; 14.56% of people believed that AR games had a negative impact on children; 7.59% of people believed that AR games had no impact on children.\",\"PeriodicalId\":373664,\"journal\":{\"name\":\"Interdisciplinary Humanities and Communication Studies\",\"volume\":\"20 2\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-06-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Interdisciplinary Humanities and Communication Studies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.61173/dsznms77\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Interdisciplinary Humanities and Communication Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.61173/dsznms77","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

网络游戏就像饼干、糖果一样,逐渐成为学龄儿童生活的一部分,对他们的心理和行为产生了一定的影响。中班幼儿正从认识自己的外在行为向认识自己的内在品质过渡。在这一时期,自我概念、高阶情感和人格逐渐形成。小学生长期沉迷于网络游戏的虚拟场景,其心理动因是什么?会对他们的心理和行为产生怎样的影响?本文以儿童网络游戏中的场景映射机制为切入点,梳理现有合并立方体游戏构建的虚拟场景对儿童自身的制约和影响。实验结果显示,77.85%的人认为AR(增强现实)游戏对儿童有积极影响;14.56%的人认为AR游戏对儿童有消极影响;7.59%的人认为AR游戏对儿童没有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the Impact of AR Games on Attention Concentration in Middle Childhood Children: A Demonstration Using Merge Cube as an Example
Online games, like cookies and candy, have gradually become a part of the life of school-age children, and have a certain impact on their psychology and behavior. Middle childhood children are transitioning from understanding their external behavior to understanding their internal quality. During this period, self-concept, higher-order emotions, and personality have gradually formed. What are the psychological motivations for primary school students to be addicted to virtual scenes of online games for a long time? What kind of impact would it have on their psychology and behavior? This article took the mechanism of scene mapping in children’s online games as the starting point to sort out the constraints and effects of virtual scenes constructed by existing Merge Cube games on children themselves. The experimental results showed that 77.85% of people believed that AR (Augmented Reality) games had a positive impact on children; 14.56% of people believed that AR games had a negative impact on children; 7.59% of people believed that AR games had no impact on children.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信