应用虚拟现实程序提高足球运动员的个人技能

Xiaoping Ai, Wisute Tongdecharoen, Thongchat Phucharoen
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To compare the mean values within the experimental group; pre-test, after the 3rd and 9th weeks.\nMaterials and Methods: This paper utilizes the literature method, experimental method, mathematical statistics method, questionnaire method, and scale measurement method to study the application of VR technology in soccer training. 48 sophomore students in the 2020 soccer option class of Nanchang University were randomly divided into the VR experimental group (22), and the control group (26). After a 9-week experimental study, we successfully completed the experimental procedures, The data obtained from the questionnaire survey and experiments were analyzed and interpreted in depth using the SPSS software package. Descriptive statistics, t-tests, and analysis of variance were mainly used to analyze the collected information. and drew the following conclusions through the statistics and analysis of the experimental results:\nResults: 1. 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摘要

研究背景与目的:本研究以 VR 技术在足球训练中的应用为研究对象,希望达到以下研究目的:1.研究 VR 技术对大学生足球头球、任意球和射门精度的影响。2.2. 比较实验组和对照组的平均值。 3. 比较实验组内部、测试前、测试后第 3 周和第 9 周的平均值:本文采用文献资料法、实验法、数理统计法、问卷调查法、量表测量法等研究VR技术在足球训练中的应用。将南昌大学 2020 级足球选项班的 48 名大二学生随机分为 VR 实验组(22 人)和对照组(26 人)。经过为期 9 周的实验研究,我们顺利完成了实验程序,并利用 SPSS 软件包对问卷调查和实验所获得的数据进行了深入分析和解释。主要采用了描述性统计、t 检验和方差分析等方法对收集到的信息进行分析,并通过对实验结果的统计和分析得出以下结论: 结果1.选取足球头球、任意球、射门准确率作为实验指标,测试足球运动员的个人技术能力。在实验组和对照组的比较中,VR 实验组在经过 9 周的教学训练后,足球头球、任意球和射门准确性的差异有非常显著性(P <0.001)。2.实验组的配对 t 检验结果显示:足球头球、任意球和射门准确性的实验前后比较差异有非常显著性(P < 0 .001)。3.体育情感兴趣量表的问卷结果显示:实验结束时,VR 训练组在所有问卷上的得分均高于对照组,差异有高度显著性(P < 0 .001)。结论:1.实验组与对照组相比,个人足球技术在第一阶段传统教学后进步胆不明显;在第二阶段 VR 技术教学后进步非常明显,三项数据均呈现高度显著性差异。实验数据和调查数据都表明,实验组学生在实验前后自信心的提升和个人足球技能在实战表现上的进步都非常明显。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of Virtual Reality Program to Improve Individual Skills for Soccer Players
Background and Aim: This study takes the application of VR technology in soccer training as the research object and is expected to achieve the following research objectives: 1. To study the influence of VR technology on soccer heading and 、free kick and shooting accuracy of college soccer. 2. To compare the mean values between the experimental group and the control group.3. To compare the mean values within the experimental group; pre-test, after the 3rd and 9th weeks. Materials and Methods: This paper utilizes the literature method, experimental method, mathematical statistics method, questionnaire method, and scale measurement method to study the application of VR technology in soccer training. 48 sophomore students in the 2020 soccer option class of Nanchang University were randomly divided into the VR experimental group (22), and the control group (26). After a 9-week experimental study, we successfully completed the experimental procedures, The data obtained from the questionnaire survey and experiments were analyzed and interpreted in depth using the SPSS software package. Descriptive statistics, t-tests, and analysis of variance were mainly used to analyze the collected information. and drew the following conclusions through the statistics and analysis of the experimental results: Results: 1. Soccer heading, free kick, and shooting accuracy were selected as the experimental indexes to test the personal technical ability of soccer players. In a comparison between the experimental and control groups, the VR experimental group showed highly significant differences in soccer heading, free kicks and shooting accuracy after 9 weeks of instructional training (p <0.001).2.The results of the paired t-test in the experimental group showed that: there was a highly significant difference between the pre and post-experimental comparisons of soccer heading, free kicks and shooting accuracy(p < 0 .001).3.The results of the questionnaire for the Emotional Interest in Sport Scale showed that: at the end of the experiment, the VR training group scored higher than the control group on all questionnaires with a highly significant difference(p < 0 .001). Conclusion: 1. The experimental group compared with the control group, individual soccer skills in the first phase of the traditional teaching after the progress of gall is not obvious; after the second phase of the VR technology teaching after the progress is very obvious, all three data show a highly significant difference.2. Both the experimental data and the survey investigation data show that the improvement of self-confidence and the improvement of individual soccer skills in real-life performance of the students in the experimental group before and after the experiment are very obvious.
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