脚手架对脑卒中上肢偏瘫患者参加基于游戏、无人监督的家庭康复计划的内在动力和自主坚持的影响。随机对照试验。

Gerard Fluet, Qinyin Qiu, Amanda Gross, Holly Gorin, Jigna Patel, Alma Merians, Sergei Adamovich
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引用次数: 0

摘要

背景:这项平行随机对照试验研究了两组受试者在进行为期 12 周的家庭上肢康复计划时表现出的内在动力、坚持性和运动功能改善情况。17 名受试者玩了 8 到 12 个难度递增的离散游戏。16 名受试者进行了由成功算法控制的相同活动,成功算法可逐步改变游戏难度。方法:33 名年龄在 20 至 80 岁之间、中风后至少六个月、患有中度至轻度偏瘫的人通过随机数字生成器被随机分为两组。他们在训练前和训练后分别接受了行动研究手臂测试、上肢 Fugl Meyer 评估、中风影响量表和内在动机量表的测试。使用系统生成的时间戳对坚持情况进行测量。受试者家中安装了家庭虚拟康复系统[1],并学习如何使用该系统进行康复游戏。受试者被要求每天进行二十分钟的训练,但他们也可以根据自己的意愿进行训练。受试者在没有预约的情况下接受了为期 12 周的训练,并得到了研究人员的间歇性支持。采用方差分析对各组结果进行比较。使用皮尔逊相关系数评估受试者人口统计学特征与坚持性以及运动结果之间的相关性。利用人口统计学和基线测量结果生成分类和回归树 (CART) 模型来预测应答者。结果:共有 5 人退出,无不良事件发生。在五项临床结果测量中,时间对其中四项的主效应具有统计学意义。培训组与时间之间没有明显的交互作用。各组的依从性测量结果没有差异。两组中均有 21 名受试者的 UEFMA 评分至少提高了 4.25 分,具有重要的临床意义。训练前 UEFMA 评分低于 53.5 分的受试者,UEFMA 评分平均提高了 7 分。训练前和训练后的 IMI 分数保持稳定。结论:脚手架对坚持训练或运动功能的改善并无显著影响。在家中进行的基于游戏的治疗项目受到的监督较少,但足以使患者在运动功能和日常生活活动方面获得有意义的改善。被认为是阻碍使用远程康复治疗的常见因素并未对坚持治疗或运动效果产生影响。试验注册:Clinical Trials.gov - NCT03985761,注册时间:2019年6月14日。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The influence of scaffolding on intrinsic motivation and autonomous adherence to a game-based, unsupervised home rehabilitation program for people with upper extremity hemiparesis due to stroke. A randomized controlled trial.

Background: This parallel, randomized controlled trial examines intrinsic motivation, adherence and motor function improvement demonstrated by two groups of subjects that performed a twelve-week, home-based upper extremity rehabilitation program. Seventeen subjects played games presenting eight to twelve discrete levels of increasing difficulty. Sixteen subjects performed the same activities controlled by success algorithms that modify game difficulty incrementally.

Methods: 33 persons 20 to 80 years of age, at least six months post stroke with moderate to mild hemiparesis were randomized using a random number generator into the two groups. They were tested using the Action Research Arm Test, Upper Extremity Fugl Meyer Assessment, Stroke Impact Scale and Intrinsic Motivation Inventory pre and post training. Adherence was measured using timestamps generated by the system. Subjects had the Home Virtual Rehabilitation System [1]systems placed in their homes and were taught to perform rehabilitation games using it. Subjects were instructed to train twenty minutes per day but were allowed to train as much as they chose. Subjects trained for twelve weeks without appointments and received intermittent support from study staff. Group outcomes were compared using ANOVA. Correlations between subject demographics and adherence, as well as motor outcome, were evaluated using Pearson Correlation Coefficients. Classification and Regression Tree (CART) models were generated to predict responders using demographics and baseline measures.

Results: There were 5 dropouts and no adverse events. The main effect of time was statistically significant for four of the five clinical outcome measures. There were no significant training group by time interactions. Measures of adherence did not differ between groups. 21 subjects from both groups, demonstrated clinically important improvements in UEFMA score of at least 4.25 points. Subjects with pre training UEFMA scores below 53.5 averaged a seven-point UEFMA increase. IMI scores were stable pre to post training.

Conclusions: Scaffolding did not have a meaningful impact on adherence or motor function improvement. A sparsely supervised program of game-based treatment in the home was sufficient to elicit meaningful improvements in motor function and activities of daily living. Common factors considered barriers to the utilization of telerehabilitation did not impact adherence or motor outcome.

Trial registration: Clinical Trials.gov - NCT03985761, Registered June 14, 2019.

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