实时 VR 临床实践对减少职业治疗专业学生对痴呆症的偏见的影响:随机对照试验

PCN reports : psychiatry and clinical neurosciences Pub Date : 2023-12-03 eCollection Date: 2023-12-01 DOI:10.1002/pcn5.160
Keita Ueno, Hiroyuki Tanaka, Kazuyuki Niki, Masaya Ueda, Ayumi Tanaka, Katsushi Yokoi, Yasuo Naito, Ryouhei Ishii
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引用次数: 0

摘要

目的:本研究旨在探讨使用实时虚拟现实(VR)进行实时在线临床实践与二维电脑筛查相比,对减少痴呆症耻辱感的效果,并调查使用 VR 进行在线临床实践的可行性:方法:进行了一项单中心、开放标签、随机对照试验。职业治疗专业的学生被随机分配到使用 VR 头显或 2D 显示器查看痴呆症患者的职业治疗评估屏幕。在干预前后对痴呆症态度量表(ADS)、痴呆症知识量表(DKS)和痴呆症老人图像(IED)进行了评估。此外,还对临床实践满意度和系统可用性量表(SUS)进行了评估:干预组和对照组的受试者人数分别为 10 人和 9 人。在 ADS 评分和 IED 方面,两组均显示出主效应,且未出现交互作用。在 DKS 评分方面,主效应和交互效应均未显示。就可用性而言,VR 头显往往比 2D 显示器更可用。满意度评分表明,实时 VR 观看具有逼真临床体验的特点:结论:实时 VR 和 2D 在线临床实践可以减少对痴呆症的成见,但两种类型之间没有显著差异。与 2D PC 筛查相比,实时 VR 体验因其身临其境的感觉而更接近实际临床实践,但也发现了盲法和音视频质量不高的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of real-time VR clinical practice on reducing the stigma toward dementia among students of occupational therapy: A randomized controlled trial.

Aim: This study aimed to examine the effects of real-time online clinical practice using real-time virtual reality (VR) compared with 2D PC screening on reducing stigma toward dementia, and to investigate the feasibility of online clinical practice using VR.

Methods: A single-center, open-label, randomized controlled trial was conducted. Occupational therapy students were randomized to view occupational therapy evaluation screens for dementia patients using a VR headset or 2D monitor. The Attitudes Toward Dementia Scale (ADS), the Dementia Knowledge Scale (DKS), and Images of the Elderly with Dementia (IED) were assessed before and after the intervention. The level of clinical practice satisfaction and the System Usability Scale (SUS) were also assessed.

Results: The number of subjects in the intervention and control groups was 10 and 9, respectively. In ADS scores and IED, the main effect was shown in both groups and did not show interactions. In DKS scores, the main effect and interaction were not shown. The VR headset tended to be more usable than the 2D monitor in terms of usability. Satisfaction ratings indicated the characteristics of a realistic clinical experience through real-time VR viewing.

Conclusion: Real-time VR and 2D online clinical practice could reduce the stigma toward dementia, but there were no significant differences between the types. The real-time VR experience was more similar to actual clinical practice than a 2D PC screening due to the sense of immersion, but issues in blinding and lack of audio and video quality were found.

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