{"title":"电子游戏与中国农村学龄前儿童社交-情感发育迟缓的关系:五类媒体电子游戏与社交情绪延迟的比较","authors":"He Gou, Yinglong Yang","doi":"10.1111/cch.13288","DOIUrl":null,"url":null,"abstract":"<div>\n \n \n <section>\n \n <h3> Background</h3>\n \n <p>Recent studies have revealed a negative relationship between children's digital media use and social–emotional development. However, few studies distinguish between different digital devices and the different functions they provide that may lead to different outcomes.</p>\n </section>\n \n <section>\n \n <h3> Methods</h3>\n \n <p>This study explored the relationship between young children's time spent on various digital devices and their social–emotional delay based on a survey of 1182 preschoolers (3 to 6 years old) in rural China. Children's social–emotional delay was assessed through a validated screening tool (ASQ-SE II).</p>\n </section>\n \n <section>\n \n <h3> Results</h3>\n \n <p>Children's time spent on television, computers, tablets, or smartphones was not associated with their social–emotional delay. However, their risk of social–emotional delay increased as their time spent on game consoles increased. This relationship was reflected in five of the seven behavioural areas of children's social–emotional development (i.e., self-regulation, compliance, affect, social communications, and interactions with people). Moreover, it did not vary between children with different socioeconomic statuses.</p>\n </section>\n \n <section>\n \n <h3> Conclusions</h3>\n \n <p>This study suggests a possible relationship between children's social–emotional delay and video games, which might need to be paid more attention to than other media types.</p>\n </section>\n </div>","PeriodicalId":55262,"journal":{"name":"Child Care Health and Development","volume":null,"pages":null},"PeriodicalIF":1.8000,"publicationDate":"2024-06-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The relationship between video games and social–emotional delay in Chinese rural preschoolers: A comparison of five types of media video games and social–emotional delay\",\"authors\":\"He Gou, Yinglong Yang\",\"doi\":\"10.1111/cch.13288\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n \\n <section>\\n \\n <h3> Background</h3>\\n \\n <p>Recent studies have revealed a negative relationship between children's digital media use and social–emotional development. However, few studies distinguish between different digital devices and the different functions they provide that may lead to different outcomes.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Methods</h3>\\n \\n <p>This study explored the relationship between young children's time spent on various digital devices and their social–emotional delay based on a survey of 1182 preschoolers (3 to 6 years old) in rural China. Children's social–emotional delay was assessed through a validated screening tool (ASQ-SE II).</p>\\n </section>\\n \\n <section>\\n \\n <h3> Results</h3>\\n \\n <p>Children's time spent on television, computers, tablets, or smartphones was not associated with their social–emotional delay. However, their risk of social–emotional delay increased as their time spent on game consoles increased. This relationship was reflected in five of the seven behavioural areas of children's social–emotional development (i.e., self-regulation, compliance, affect, social communications, and interactions with people). Moreover, it did not vary between children with different socioeconomic statuses.</p>\\n </section>\\n \\n <section>\\n \\n <h3> Conclusions</h3>\\n \\n <p>This study suggests a possible relationship between children's social–emotional delay and video games, which might need to be paid more attention to than other media types.</p>\\n </section>\\n </div>\",\"PeriodicalId\":55262,\"journal\":{\"name\":\"Child Care Health and Development\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.8000,\"publicationDate\":\"2024-06-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Child Care Health and Development\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/cch.13288\",\"RegionNum\":4,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"PEDIATRICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Child Care Health and Development","FirstCategoryId":"3","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/cch.13288","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"PEDIATRICS","Score":null,"Total":0}
The relationship between video games and social–emotional delay in Chinese rural preschoolers: A comparison of five types of media video games and social–emotional delay
Background
Recent studies have revealed a negative relationship between children's digital media use and social–emotional development. However, few studies distinguish between different digital devices and the different functions they provide that may lead to different outcomes.
Methods
This study explored the relationship between young children's time spent on various digital devices and their social–emotional delay based on a survey of 1182 preschoolers (3 to 6 years old) in rural China. Children's social–emotional delay was assessed through a validated screening tool (ASQ-SE II).
Results
Children's time spent on television, computers, tablets, or smartphones was not associated with their social–emotional delay. However, their risk of social–emotional delay increased as their time spent on game consoles increased. This relationship was reflected in five of the seven behavioural areas of children's social–emotional development (i.e., self-regulation, compliance, affect, social communications, and interactions with people). Moreover, it did not vary between children with different socioeconomic statuses.
Conclusions
This study suggests a possible relationship between children's social–emotional delay and video games, which might need to be paid more attention to than other media types.
期刊介绍:
Child: care, health and development is an international, peer-reviewed journal which publishes papers dealing with all aspects of the health and development of children and young people. We aim to attract quantitative and qualitative research papers relevant to people from all disciplines working in child health. We welcome studies which examine the effects of social and environmental factors on health and development as well as those dealing with clinical issues, the organization of services and health policy. We particularly encourage the submission of studies related to those who are disadvantaged by physical, developmental, emotional and social problems. The journal also aims to collate important research findings and to provide a forum for discussion of global child health issues.