学习社交媒体分类法

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Mehmet Demir
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引用次数: 0

摘要

在课堂上使用社交媒体有可能提高讲师和大学生的学习效果。本文提出了一个框架,说明如何根据教育目标将社交媒体用作学习过程中的工具。该框架旨在向研究人员和讲师展示如何有效激活社交媒体平台,将其作为一种学习工具;如何跨学科使用多个平台;以及如何将社交媒体资源与物理和虚拟学习环境统一起来。为了支持这些领域的工作,并为教学改革提供一种创新和可持续的方式,我们开发了社交媒体(Web 2.0)分类法。社会媒体分类法的目的是协助讲师规划课程或专题的学习、教学和评估的所有步骤,同时考虑到国家和地方课程标准中反映的学习目标。Web 2.0 分类法重点关注三个维度,即意识(Consciousness)、认知(Cognition)和创造力(Creativity)[3C]。每个维度都包括元认知领域的类别:这些类别用于对教学目标进行分层,从低阶思维到高阶思维技能。分类法的每个层次都建立在前一个学习层次的基础上,从具体到抽象,从简单到复杂。因此,当学生完成所有这些层次的学习后,就可以认为他们已经掌握了一定的学习目标,具备了 21 世纪的创新技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A taxonomy of social media for learning

The use of social media in the classroom has the potential to improve learning outcomes for both lecturers and university students. This paper presents a framework for how social media can be used as a tool in the learning process according to educational objectives. The framework is intended to demonstrate to researchers and lecturers how to activate social media platforms effectively as a learning tool; how several platforms can be employed across subjects; and how to unify social media resources with the physical and virtual learning environment. To support these areas and provide an innovative and sustainable way to transform teaching and learning, a social media (Web 2.0) taxonomy was developed. The purpose of the social media taxonomy is to assist lecturers in planning all the steps of learning, teaching, and assessing a course or topic, whilst considering the learning goals reflected in national and local curriculum standards. The Web 2.0 taxonomy focuses on three dimensions named as Consciousness, Cognition, and Creativity [3C]. Each dimension consists of its categories in the metacognitive domain: Consciousness, viewing, Cognition, posting, interacting, and analysing, and Creativity, evaluating, and curating. The categories are used to hierarchize instructional objectives, ranging from lower-order thinking to higher-order thinking skills. Each level of the taxonomy is built on the previous learning level by moving from the concrete to the abstract and from the simple to the complex. Thus, when students have completed all these levels, they can be considered to have mastered certain learning objectives, equipping them with innovative 21st-century skills.

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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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