探索基于数字游戏的学习对音乐教育的影响

Chun Qian, Mingke Jiang
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摘要

基于数字游戏的学习(DGBL)在教育领域(包括音乐教育)的潜力和益处已得到证实。然而,关于 DGBL 对提高学生钢琴演奏水平的影响,尤其是在中国高等教育中的影响,仍然缺乏可靠的定量证据。因此,本研究旨在采用准实验设计,调查 DGBL 对中国大学生钢琴表现的影响。本研究在中国南方一所大学中招募了 30 名钢琴专业中级水平的学生。实验组在课堂上学习 DGBL,对照组则使用传统方法学习钢琴。定量研究结果显示,实验组学生的后测成绩高于前测成绩。此外,实验组学生的表现也优于对照组。本研究可为教师和教育工作者使用 DGBL 教学生学钢琴提供一些启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the Effects of Digital Game-Based Learning on Music Education
Digital game-based learning (DGBL) has been proven its potential and benefits in educational fields, including musical education. Yet, there remains a paucity of robust quantitative evidence on the effects of DGBL on enhancing students’ piano performance, particularly in Chinese tertiary levels. Therefore, this current research aims to conduct a quasi-experimental design to investigate the impact of DGBL on Chinese university students’ piano performance. Participants were recruited in a southern Chinese university with 30 intermediate-level piano major students. Whilst the experimental group received the DGBL during classes, the control one used the traditional method to learn piano. Quantitative findings showed that the posttest of the experimental group students was higher than their pretest. Moreover, students from the experimental group performed better than the control group. This study may shed some light on implicational practices for teachers and educators with regard to using DGBL to teach students piano.
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