Adeeb M Jarrah, Yousef Wardat, Patricia Fidalgo, Nagla Ali
{"title":"通过 Kahoot 将数学教育游戏化:在课堂上培养积极性和成就感","authors":"Adeeb M Jarrah, Yousef Wardat, Patricia Fidalgo, Nagla Ali","doi":"10.58459/rptel.2025.20010","DOIUrl":null,"url":null,"abstract":"This study investigates the usefulness of integrating the Kahoot application as an instructional tool to boost motivation and academic achievement among 10th-grade mathematics students in Abu Dhabi Emirate Schools. A sample of 60 10th-grade students was deliberately selected and randomly assigned to either an experimental group (30 students) instructed with Kahoot, or a control group (30 students) taught using traditional methods. A quasi-experimental approach was selected for this study to investigate a cause-and-effect relationship between the utilization of Kahoot in mathematical education and its impact on student motivation and academic achievement. A comprehensive statistical analysis, specifically employing an independent samples t-test for the motivation scale and a one-way ANCOVA for academic performance, revealed statistically significant differences favouring the experimental group. These results signify that Kahoot integration holds promise in positively influencing motivation and academic achievement for 10th-grade mathematics students in Abu Dhabi Emirate Schools. This research underscores the potential of Kahoot as a valuable educational tool, offering insights for educators and policymakers seeking to enhance student motivation and achievement through technology-integrated instruction.","PeriodicalId":37055,"journal":{"name":"Research and Practice in Technology Enhanced Learning","volume":null,"pages":null},"PeriodicalIF":3.1000,"publicationDate":"2024-05-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gamifying mathematics education through Kahoot: Fostering motivation and achievement in the classroom\",\"authors\":\"Adeeb M Jarrah, Yousef Wardat, Patricia Fidalgo, Nagla Ali\",\"doi\":\"10.58459/rptel.2025.20010\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study investigates the usefulness of integrating the Kahoot application as an instructional tool to boost motivation and academic achievement among 10th-grade mathematics students in Abu Dhabi Emirate Schools. A sample of 60 10th-grade students was deliberately selected and randomly assigned to either an experimental group (30 students) instructed with Kahoot, or a control group (30 students) taught using traditional methods. A quasi-experimental approach was selected for this study to investigate a cause-and-effect relationship between the utilization of Kahoot in mathematical education and its impact on student motivation and academic achievement. A comprehensive statistical analysis, specifically employing an independent samples t-test for the motivation scale and a one-way ANCOVA for academic performance, revealed statistically significant differences favouring the experimental group. These results signify that Kahoot integration holds promise in positively influencing motivation and academic achievement for 10th-grade mathematics students in Abu Dhabi Emirate Schools. This research underscores the potential of Kahoot as a valuable educational tool, offering insights for educators and policymakers seeking to enhance student motivation and achievement through technology-integrated instruction.\",\"PeriodicalId\":37055,\"journal\":{\"name\":\"Research and Practice in Technology Enhanced Learning\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":3.1000,\"publicationDate\":\"2024-05-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Research and Practice in Technology Enhanced Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.58459/rptel.2025.20010\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Research and Practice in Technology Enhanced Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.58459/rptel.2025.20010","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Gamifying mathematics education through Kahoot: Fostering motivation and achievement in the classroom
This study investigates the usefulness of integrating the Kahoot application as an instructional tool to boost motivation and academic achievement among 10th-grade mathematics students in Abu Dhabi Emirate Schools. A sample of 60 10th-grade students was deliberately selected and randomly assigned to either an experimental group (30 students) instructed with Kahoot, or a control group (30 students) taught using traditional methods. A quasi-experimental approach was selected for this study to investigate a cause-and-effect relationship between the utilization of Kahoot in mathematical education and its impact on student motivation and academic achievement. A comprehensive statistical analysis, specifically employing an independent samples t-test for the motivation scale and a one-way ANCOVA for academic performance, revealed statistically significant differences favouring the experimental group. These results signify that Kahoot integration holds promise in positively influencing motivation and academic achievement for 10th-grade mathematics students in Abu Dhabi Emirate Schools. This research underscores the potential of Kahoot as a valuable educational tool, offering insights for educators and policymakers seeking to enhance student motivation and achievement through technology-integrated instruction.