严肃游戏对轻度认知障碍老年人的影响

IF 1.8 4区 医学 Q3 PSYCHIATRY
Sheng-Min Wang, Dong Woo Kang, Y. Um, Sunghwan Kim, Soyoung Lee, Chang Uk Lee, Hyun Kook Lim
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引用次数: 0

摘要

目的 轻度认知障碍(MCI)发病率的上升激发了人们对包括严肃游戏在内的创新认知康复方法的兴趣。方法 我们使用 "游戏化"、"数字疗法"、"认知"、"轻度认知障碍 "和 "阿尔茨海默病 "等关键词进行了全面的数据搜索。我们只考虑了已发表的 RCT,排除了动物实验和基础研究。其中四项研究探讨了严肃游戏对 MCI 患者进行认知训练的效果。值得注意的是,一项研究发现,与认知特定计算机训练(CoTras)相比,非特定训练(任天堂 Wii)能显著提高认知功能和生活质量。在其余三项研究中,有一项研究特别表明,基于严肃游戏的个性化认知训练能产生更好的认知效果并减少抑郁症状。一项临床试验重点研究了结合体育锻炼的严肃游戏,强调了基于动感的益智游戏在提高整体认知能力方面的有效性。三项研究性试验侧重于认知训练与体育锻炼的结合。一项双盲研究表明,在改善执行功能和整体认知方面,渐进式阻力训练或独立体育锻炼的效果优于综合方法。结论 无论是侧重于认知训练、体育锻炼还是两者结合的严肃游戏,都有可能改善 MCI 患者的认知和功能结果。要更好地了解严肃游戏在 MCI 中的全部潜力,还需要进一步的研究和标准化方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of Serious Games in Older Adults With Mild Cognitive Impairment
Objective The rising prevalence of mild cognitive impairment (MCI) has spurred interest in innovative cognitive rehabilitation approaches, including serious games. This review summarizes randomized clinical trials (RCTs) exploring the impact of serious games on MCI patients.Methods We conducted a comprehensive data search using key terms such as “gamification,” “digital therapy,” “cognition,” “mild cognitive impairment,” and “Alzheimer’s disease.” We exclusively considered published RCTs, excluding animal studies and basic research.Results We identified eight RCTs. Four RCTs examined the effects of serious games using cognitive training for MCI patients. Notably, one study found that non-specific training (Nintendo Wii) significantly enhanced cognitive function and quality of life compared to cognition-specific computer training (CoTras). Among the remaining three RCTs, one specifically demonstrated that personalized serious game-based cognitive training yielded superior cognitive outcomes and reduced depressive symptoms. One RCT focused on serious games incorporating physical exercise, highlighting the effectiveness of kinetic-based exergaming in enhancing overall cognition. Three RCT focused on combined cognitive training and physical exercise. A double-blind RCT revealed that progressive resistance training or standalone physical exercise outperformed the combined approach in improving executive function and global cognition. Two additional RCTs reported positive outcomes, including improvements in cognitive function and electroencephalogram patterns associated with game-based interventions.Conclusion Serious games, whether focusing on cognitive training, physical exercise, or a combination of both, have potential to improve cognitive and functional outcomes in individuals with MCI. Further research and standardization of protocols are needed to better understand the full potential of serious games in MCI.
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来源期刊
CiteScore
4.10
自引率
3.70%
发文量
105
审稿时长
6-12 weeks
期刊介绍: The Psychiatry Investigation is published on the 25th day of every month in English by the Korean Neuropsychiatric Association (KNPA). The Journal covers the whole range of psychiatry and neuroscience. Both basic and clinical contributions are encouraged from all disciplines and research areas relevant to the pathophysiology and management of neuropsychiatric disorders and symptoms, as well as researches related to cross cultural psychiatry and ethnic issues in psychiatry. The Journal publishes editorials, review articles, original articles, brief reports, viewpoints and correspondences. All research articles are peer reviewed. Contributions are accepted for publication on the condition that their substance has not been published or submitted for publication elsewhere. Authors submitting papers to the Journal (serially or otherwise) with a common theme or using data derived from the same sample (or a subset thereof) must send details of all relevant previous publications and simultaneous submissions. The Journal is not responsible for statements made by contributors. Material in the Journal does not necessarily reflect the views of the Editor or of the KNPA. Manuscripts accepted for publication are copy-edited to improve readability and to ensure conformity with house style.
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