电子竞技中的倾斜:了解新数字环境下的电竞现象

IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL
Sarven S. McLinton, Stefan J. Pascale
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引用次数: 0

摘要

倾斜是一种导致扑克玩家表现不佳的挫败感,尽管这一术语在游戏界被广泛采用,但新生的电竞(电子竞技)研究尚未确立倾斜的定义。电子竞技产业的快速发展激发了人们对研究的需求,这些研究将拓展人们对游戏中心理因素的了解,尤其是对竞技游戏玩家以成绩为导向的改进措施的应用。我们采用定性方法探讨了倾斜的概念及其在电子竞技中的表现形式,包括首次提出了适用于电子竞技的倾斜的明确定义。对六位业内专家的访谈进行了主题分析,将倾斜定义为一种导致决策受阻的愤慨和沮丧状态,并确定了几种引发或减轻倾斜的电竞特定环境。这些主题与倾斜定义起源于问题赌博的背景明显不同,响应了最近关于开展更多针对特定背景、以运动员为导向的研究的呼吁。我们的研究结果首次为电竞倾斜提供了定义,为这一新兴研究领域奠定了重要的概念基础。当教练和心理学家在竞争激烈的电竞世界中寻找提高运动员表现的新方法时,该定义也将为循证实践提供参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tilt in esports: Understanding the phenomenon in new digital contexts

Tilt is a state of frustration leading to poor performance in poker players, but despite widespread adoption of the term in the gaming community, nascent esports (electronic sports) research has yet to establish a definition of tilt. The rapid growth of the esports industry has sparked demand for research that expands knowledge on psychological factors in gaming, especially the application of performance-oriented improvements for competitive gamers. Our qualitative approach explored the construct of tilt and how it manifests in esports, including generating the first clear definition of tilt as it applies to this context. Thematic analysis of interviews with six industry experts defined tilt as a state of indignation and frustration resulting in inhibited decision-making, as well as identifying several esports-specific contexts that trigger or mitigate tilt. Themes diverge noticeably from the problem gambling contexts in which tilt definitions originated, answering the recent call for more context-specific athlete-orientated research. Our findings provide the first definition of tilt bespoke to esports and marks an important conceptual foundation for this emerging research area. The definition will also inform evidence-based practice as coaches and psychologists search for new ways to improve athlete performance in the highly competitive world of esports.

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CiteScore
7.80
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