用婴儿的手势引导用户:在手势诱导研究中研究不同发展起源的图像图式对引导的影响

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Yanming He , Qizhang Sun , Peiyao Cheng , Shumeng Hou , Lei Zhou
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引用次数: 0

摘要

手势诱导研究是针对不同情境设计手势的有效方法。通过最终用户的参与,手势诱导研究能产生直观的手势,因为它们直接反映了最终用户的心理模型和偏好。然而,受个人经验的限制,最终用户在提出手势时并不能充分利用技术的优势,这就是所谓的传统偏见。为了克服这一问题,以往的研究表明,用户的表现可以通过观看手势、观看虚构电影和体验框架场景等引子得到改善。本研究对这一研究思路进行了扩展,考虑了图像图式在引物中的发展起源。更具体地说,我们比较了无引物、早期形象图式引物(EIS)和晚期形象图式引物(LIS)对 GES 的影响。我们在 GES 的三个阶段进行了对照实验(N = 120):用户生成手势(实验 1)、最终手势集(实验 2)和最终用户对手势的可学习性(实验 3)。结果表明,用户在初始化过程中很大程度上受到图像图式发展起源的影响。与无引物条件相比,LIS 引物提高了手势提案的生成。至于最终用户的评价,EIS-priming 手势表现出更高的初始可学性和整体可学性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study

Gesture elicitation study is an effective method to design gestures for various contexts. Through involving end-users, GES results in intuitive gestures because they directly reflect end-users’ mental models and preferences. However, limited by personal experience, end-users are not capable of taking full advantages of technology while proposing gestures, which is referred as legacy bias. To overcome this, previous studies demonstrate that users’ performance can be improved by priming, such as viewing gestures, watching fictional movies, and experiencing framed scenarios. This research extends this line of studies by considering the developmental origin of image schemas in priming. More specifically, we compared the influences of no-priming, priming with early image schemas (EIS), and priming with late image schemas (LIS) on GES. Controlled experiments were conducted (N = 120) along the three stages of GES: users’ generation of gestures (Experiment 1), final gesture sets (Experiment 2), and end-users’ learnability of gestures (Experiment 3). Results show that users are largely influenced by developmental origin of image schemas in priming. LIS-priming improve gesture proposal production in comparison to no-priming condition. As for end-users’ evaluation, EIS-priming gestures exhibit higher initial and overall learnability.

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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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