探索 EFL 教师对游戏化的看法、概念认知和实际做法:土耳其一所国立大学的探索性案例研究

IF 0.7 Q3 EDUCATION & EDUCATIONAL RESEARCH
Kübra Taşkara, Emrah Ekmekçi
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引用次数: 0

摘要

本研究探讨了土耳其高等教育EFL教师对 "游戏化 "的看法和认识,以及将其融入课堂的实践。通过对 6 位教师的深入访谈,研究揭示了教师对游戏化概念的准确理解,以及教师的知识与实际游戏化实践之间的一致性。研究结果强调了对游戏化的积极态度,支持游戏化在不同教育水平和语言技能中的应用,尽管可能存在时间和课程限制。这项研究为课程开发人员和教育工作者提供了关于游戏化在第二语言教学中的适用性和有效性的宝贵见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring EFL instructors’ perceptions, conceptual awareness, and actual practices about gamification: an exploratory case study in a Turkish state university
This study explores Turkish Higher Education EFL instructors’ perceptions and awareness of ‘gamification’, along with their practices of integrating it into the classroom. Through in-depth interviews with 6 instructors, the research reveals accurate conceptual understanding and alignment between instructors’ knowledge and actual gamification practices. The findings highlight positive attitudes tow1ards gamification, supporting its application across education levels and language skills, despite potential time and curriculum constraints. The study suggests valuable insights for curriculum developers and educators regarding the applicability and effectiveness of gamification in L2 teaching.
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来源期刊
Language Learning in Higher Education
Language Learning in Higher Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
1.00
自引率
0.00%
发文量
18
期刊介绍: Language Learning in Higher Education deals with the most relevant aspects of language acquisition at university. The CercleS journal presents the outcomes of research on language teaching, blended learning and autonomous learning, language assessment as well as aspects of professional development, quality assurance and university language policy. Its aim is to increase the quality of language teaching and learning programmes offered by university language centers and other providers in higher education by presenting new models and by disseminating the best results of research activities carried out at language centers and in other higher education departments.
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