Yihua Bao , Jie Guo , Dongdong Weng , Yue Liu , Zeyu Tian
{"title":"虚拟代理对 MR 环境中互动效率和环境沉浸感的影响","authors":"Yihua Bao , Jie Guo , Dongdong Weng , Yue Liu , Zeyu Tian","doi":"10.1016/j.vrih.2023.11.001","DOIUrl":null,"url":null,"abstract":"<div><h3>Background</h3><p>Physical entity interactions in mixed reality (MR) environments aim to harness human capabilities in manipulating physical objects, thereby enhancing virtual environment (VEs) functionality. In MR, a common strategy is to use virtual agents as substitutes for physical entities, balancing interaction efficiency with environmental immersion. However, the impact of virtual agent size and form on interaction performance remains unclear.</p></div><div><h3>Methods</h3><p>Two experiments were conducted to explore how virtual agent size and form affect interaction performance, immersion, and preference in MR environments. The first experiment assessed five virtual agent sizes (25%, 50%, 75%, 100%, and 125% of physical size). The second experiment tested four types of frames (no frame, consistent frame, half frame, and surrounding frame) across all agent sizes. Participants, utilizing a head-mounted display, performed tasks involving moving cups, typing words, and using a mouse. They completed questionnaires assessing aspects such as the virtual environment effects, interaction effects, collision concerns, and preferences.</p></div><div><h3>Results</h3><p>Results from the first experiment revealed that agents matching physical object size produced the best overall performance. The second experiment demonstrated that consistent framing notably enhances interaction accuracy and speed but reduces immersion. To balance efficiency and immersion, frameless agents matching physical object sizes were deemed optimal.</p></div><div><h3>Conclusions</h3><p>Virtual agents matching physical entity sizes enhance user experience and interaction performance. Conversely, familiar frames from 2D interfaces detrimentally affect interaction and immersion in virtual spaces. This study provides valuable insights for the future development of MR systems.</p></div>","PeriodicalId":33538,"journal":{"name":"Virtual Reality Intelligent Hardware","volume":"6 2","pages":"Pages 169-179"},"PeriodicalIF":0.0000,"publicationDate":"2024-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2096579623000761/pdf?md5=79a7ef4bebb12cdd0b6fb18240dafefc&pid=1-s2.0-S2096579623000761-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Effects of virtual agents on interaction efficiency and environmental immersion in MR environments\",\"authors\":\"Yihua Bao , Jie Guo , Dongdong Weng , Yue Liu , Zeyu Tian\",\"doi\":\"10.1016/j.vrih.2023.11.001\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Background</h3><p>Physical entity interactions in mixed reality (MR) environments aim to harness human capabilities in manipulating physical objects, thereby enhancing virtual environment (VEs) functionality. In MR, a common strategy is to use virtual agents as substitutes for physical entities, balancing interaction efficiency with environmental immersion. However, the impact of virtual agent size and form on interaction performance remains unclear.</p></div><div><h3>Methods</h3><p>Two experiments were conducted to explore how virtual agent size and form affect interaction performance, immersion, and preference in MR environments. The first experiment assessed five virtual agent sizes (25%, 50%, 75%, 100%, and 125% of physical size). The second experiment tested four types of frames (no frame, consistent frame, half frame, and surrounding frame) across all agent sizes. Participants, utilizing a head-mounted display, performed tasks involving moving cups, typing words, and using a mouse. They completed questionnaires assessing aspects such as the virtual environment effects, interaction effects, collision concerns, and preferences.</p></div><div><h3>Results</h3><p>Results from the first experiment revealed that agents matching physical object size produced the best overall performance. The second experiment demonstrated that consistent framing notably enhances interaction accuracy and speed but reduces immersion. To balance efficiency and immersion, frameless agents matching physical object sizes were deemed optimal.</p></div><div><h3>Conclusions</h3><p>Virtual agents matching physical entity sizes enhance user experience and interaction performance. Conversely, familiar frames from 2D interfaces detrimentally affect interaction and immersion in virtual spaces. This study provides valuable insights for the future development of MR systems.</p></div>\",\"PeriodicalId\":33538,\"journal\":{\"name\":\"Virtual Reality Intelligent Hardware\",\"volume\":\"6 2\",\"pages\":\"Pages 169-179\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S2096579623000761/pdf?md5=79a7ef4bebb12cdd0b6fb18240dafefc&pid=1-s2.0-S2096579623000761-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Virtual Reality Intelligent Hardware\",\"FirstCategoryId\":\"1093\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2096579623000761\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Computer Science\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Virtual Reality Intelligent Hardware","FirstCategoryId":"1093","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2096579623000761","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Computer Science","Score":null,"Total":0}
Effects of virtual agents on interaction efficiency and environmental immersion in MR environments
Background
Physical entity interactions in mixed reality (MR) environments aim to harness human capabilities in manipulating physical objects, thereby enhancing virtual environment (VEs) functionality. In MR, a common strategy is to use virtual agents as substitutes for physical entities, balancing interaction efficiency with environmental immersion. However, the impact of virtual agent size and form on interaction performance remains unclear.
Methods
Two experiments were conducted to explore how virtual agent size and form affect interaction performance, immersion, and preference in MR environments. The first experiment assessed five virtual agent sizes (25%, 50%, 75%, 100%, and 125% of physical size). The second experiment tested four types of frames (no frame, consistent frame, half frame, and surrounding frame) across all agent sizes. Participants, utilizing a head-mounted display, performed tasks involving moving cups, typing words, and using a mouse. They completed questionnaires assessing aspects such as the virtual environment effects, interaction effects, collision concerns, and preferences.
Results
Results from the first experiment revealed that agents matching physical object size produced the best overall performance. The second experiment demonstrated that consistent framing notably enhances interaction accuracy and speed but reduces immersion. To balance efficiency and immersion, frameless agents matching physical object sizes were deemed optimal.
Conclusions
Virtual agents matching physical entity sizes enhance user experience and interaction performance. Conversely, familiar frames from 2D interfaces detrimentally affect interaction and immersion in virtual spaces. This study provides valuable insights for the future development of MR systems.