虚拟代理对 MR 环境中互动效率和环境沉浸感的影响

Q1 Computer Science
Yihua Bao , Jie Guo , Dongdong Weng , Yue Liu , Zeyu Tian
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引用次数: 0

摘要

背景混合现实(MR)环境中的物理实体交互旨在利用人类操纵物理对象的能力,从而增强虚拟环境(VE)的功能。在混合现实环境中,一种常见的策略是使用虚拟代理来替代物理实体,从而在交互效率和环境沉浸感之间取得平衡。然而,虚拟代理的大小和形式对交互性能的影响仍不清楚。方法进行了两项实验,以探索虚拟代理的大小和形式如何影响 MR 环境中的交互性能、沉浸感和偏好。第一个实验评估了五种虚拟代理尺寸(物理尺寸的 25%、50%、75%、100% 和 125%)。第二个实验测试了所有虚拟代理尺寸下的四种框架(无框架、一致框架、半框架和周围框架)。参与者使用头戴式显示器完成了移动杯子、输入文字和使用鼠标等任务。他们填写了调查问卷,对虚拟环境效果、交互效果、碰撞问题和偏好等方面进行了评估。结果第一个实验的结果显示,与实物大小相匹配的代理总体表现最佳。第二个实验表明,一致的框架明显提高了交互的准确性和速度,但降低了沉浸感。为了在效率和沉浸感之间取得平衡,与物理对象尺寸相匹配的无框架代理被认为是最佳选择。相反,二维界面中熟悉的框架会对虚拟空间中的交互和沉浸感产生不利影响。这项研究为未来 MR 系统的开发提供了宝贵的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of virtual agents on interaction efficiency and environmental immersion in MR environments

Background

Physical entity interactions in mixed reality (MR) environments aim to harness human capabilities in manipulating physical objects, thereby enhancing virtual environment (VEs) functionality. In MR, a common strategy is to use virtual agents as substitutes for physical entities, balancing interaction efficiency with environmental immersion. However, the impact of virtual agent size and form on interaction performance remains unclear.

Methods

Two experiments were conducted to explore how virtual agent size and form affect interaction performance, immersion, and preference in MR environments. The first experiment assessed five virtual agent sizes (25%, 50%, 75%, 100%, and 125% of physical size). The second experiment tested four types of frames (no frame, consistent frame, half frame, and surrounding frame) across all agent sizes. Participants, utilizing a head-mounted display, performed tasks involving moving cups, typing words, and using a mouse. They completed questionnaires assessing aspects such as the virtual environment effects, interaction effects, collision concerns, and preferences.

Results

Results from the first experiment revealed that agents matching physical object size produced the best overall performance. The second experiment demonstrated that consistent framing notably enhances interaction accuracy and speed but reduces immersion. To balance efficiency and immersion, frameless agents matching physical object sizes were deemed optimal.

Conclusions

Virtual agents matching physical entity sizes enhance user experience and interaction performance. Conversely, familiar frames from 2D interfaces detrimentally affect interaction and immersion in virtual spaces. This study provides valuable insights for the future development of MR systems.

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来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
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