在虚拟现实中利用触觉反馈设计便携式腹腔镜术前培训平台

Q1 Computer Science
Hans-Georg Enkler , Wolfgang Kunert , Stefan Pfeffer , Kai-Jonas Bock , Steffen Axt , Jonas Johannink , Christoph Reich
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引用次数: 0

摘要

背景腹腔镜手术是一种通过体内小切口插入特殊器械的外科技术。一段时间以来,人们一直在努力通过在抽象化和缩小的模型上进行实际练习来改善手术前培训。方法作者致力于开发一种便携式、易于使用且具有成本效益的基于虚拟现实技术(VR)的腹腔镜手术前培训平台,因此解决了这样一个问题:如何设计这样一个系统,才能利用真实组织标本达到当今黄金标准的质量。目前的 VR 控制器在触觉反馈方面受到限制。由于触觉反馈对于腹腔镜手术培训是必要的,或者至少是有益的,因此要开发的平台包括一个新设计的带有触觉反馈的腹腔镜 VR 控制器原型、一个市场上可买到的头戴式显示器、一个用于模拟腹腔镜手术的 VR 环境和一个培训概念。目前,它是通过计算得出的,并在 VR 环境中直观地显示给用户。在原型控制器上,第一轴提供了可感知的反馈,用于测试目的。两个原型 VR 控制器可以组合起来模拟典型的双手使用情况,例如腹腔镜缝合。基于 Unity 的 VR 原型允许执行简单的标准预培训。此外,模拟还能计算简单的相互作用力。主要挑战在于逼真的实时组织模拟和触觉反馈力的计算。在第一个硬件原型中发现了机械方面的弱点,并将在后续版本中加以改进。控制器的所有自由度都将提供触觉反馈。为了使模拟中的力有形化,需要使用真实的组织样本来确定特征值。该系统还有待通过与外科医生交叉比较真实和 VR 触觉来进行验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards engineering a portable platform for laparoscopic pre-training in virtual reality with haptic feedback

Background

Laparoscopic surgery is a surgical technique in which special instruments are inserted through small incision holes inside the body. For some time, efforts have been made to improve surgical pre-training through practical exercises on abstracted and reduced models.

Methods

The authors strive for a portable, easy to use and cost-effective Virtual Reality-based (VR) laparoscopic pre-training platform and therefore address the question of how such a system has to be designed to achieve the quality of today's gold standard using real tissue specimens. Current VR controllers are limited regarding haptic feedback. Since haptic feedback is necessary or at least beneficial for laparoscopic surgery training, the platform to be developed consists of a newly designed prototype laparoscopic VR controller with haptic feedback, a commercially available head-mounted display, a VR environment for simulating a laparoscopic surgery, and a training concept.

Results

To take full advantage of benefits such as repeatability and cost-effectiveness of VR-based training, the system shall not require a tissue sample for haptic feedback. It is currently calculated and visually displayed to the user in the VR environment. On the prototype controller, a first axis was provided with perceptible feedback for test purposes. Two of the prototype VR controllers can be combined to simulate a typical both-handed use case, e.g., laparoscopic suturing. A Unity-based VR prototype allows the execution of simple standard pre-trainings.

Conclusions

The first prototype enables full operation of a virtual laparoscopic instrument in VR. In addition, the simulation can compute simple interaction forces. Major challenges lie in a realistic real-time tissue simulation and calculation of forces for the haptic feedback. Mechanical weaknesses were identified in the first hardware prototype, which will be improved in subsequent versions. All degrees of freedom of the controller are to be provided with haptic feedback. To make forces tangible in the simulation, characteristic values need to be determined using real tissue samples. The system has yet to be validated by cross-comparing real and VR haptics with surgeons.

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来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
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