印度古吉拉特邦索拉什特拉地区大学生网络游戏障碍的流行率及其相关因素。

Addiction and Health Pub Date : 2024-02-01 Epub Date: 2024-02-29 DOI:10.34172/ahj.2024.1451
Yamini J Gurjar, Savani Nikita, Joshi Himalay, Jani Margi, Jadeja Rajveersinh, Jani Abhishek, Hirpara Harsh, Jambukiya Jaydip
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引用次数: 0

摘要

背景:在过去的几十年里,网络游戏已变得十分流行;然而,在印度,有关网络游戏的研究却寥寥无几。本研究旨在调查网络游戏障碍(IGD)、其流行程度、游戏行为和影响,以及与大学生中出现网络游戏障碍相关的多种因素:这项横断面研究涉及 150 名大学生。数据收集采用半结构式问卷,其中包含网络游戏障碍量表-简表(IGDS9-SF)。统计分析使用 Jamovi 软件进行:共有 150 名大学生游戏者参与调查,平均年龄为(18.69±0.10)岁。IGD 平均分为 18.74 分,标准差为 0.53 分,中位数为 18 分。参与者的 IGD 患病率为 5.3%。男生和母亲拥有高中或以上文凭的学生的 IGD 患病率较高。每天玩游戏时间超过 2 小时的玩家的 IGD 分数明显更高(PPConclusion:玩网络游戏的时间越长,患 IGD 的风险就越高。IGD 的一个负面影响是导致身体健康问题。提高学生、家长、机构和有关当局对过度游戏对身体健康造成的后果的认识非常重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Prevalence of Internet Gaming Disorder and its Associated Factors Among College Students in Saurashtra Region, Gujarat, India.

Background: Internet gaming has become popular in the last few decades; however, very few studies have been conducted on internet gaming in India. This study aimed to investigate internet gaming disorder (IGD), its prevalence, gaming behavior, and effects as well as multiple factors associated with its emergence among college students.

Methods: This cross-sectional study involved a group of 150 college students. Data were collected using a semi-structured questionnaire containing the Internet Gaming Disorder Scale-Short Form (IGDS9-SF). Statistical analysis was done using Jamovi software.

Findings: A total of 150 college student gamers were involved with a mean age of 18.69±0.10 years. The mean IGD score was 18.74 with a standard deviation of 0.53, while the median score was 18. The prevalence of IGD was 5.3% among the participants. The IGD prevalence was higher in male students and those whose mothers had a high school diploma or higher. Gamers who spent more than2 hours a day on games had significantly higher IGD scores (P<0.05). A significant association was also found between tingling/numbness in the hand while playing and physical pain with IGD (P<0.05).

Conclusion: Spending more time playing online games was significantly associated with a higher risk of IGD. One negative consequence of IGD is the development of physical health issues. It is important to raise awareness about the physical health consequences of excessive gaming among students, parents, institutions, and concerned authorities.

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