Jiyuan Zeng, Daner Sun, Chee-Kit Looi, Andy Chun Wai Fan
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引用次数: 0
摘要
游戏化的特点是在非游戏环境中融入游戏设计元素,与传统的讲授式教学方法相比,游戏化有可能提高学生的参与度和乐趣,因此在课堂上越来越受欢迎。虽然学生们普遍对游戏化持积极态度,但其对学习成绩的影响仍是一个争论的话题。本研究采用了荟萃分析法来考察游戏化对学生学业成绩的总体影响。样本包括 2008 年至 2023 年间进行的 22 项实验研究,比较了游戏化和非游戏化课堂的效果。利用随机效应模型,结果显示游戏化对学生学业成绩的影响为中度正效应(Hedges's g = 0.782, p < 0.05)。论文进一步讨论了各种调节分析的结果,为游戏设计元素的选择和利用以及不同教育阶段的具体注意事项提供了有价值的见解。目前的综述研究还不够全面。缺乏探讨游戏化各种影响的元分析。本文的补充 研究了地理区域、教育水平、学习环境、学科和游戏元素等因素对游戏化的影响。研究表明,游戏化对学生成绩的影响是显著而积极的,影响因素包括地理区域、教育水平、学习环境、学科和游戏元素。对实践和/或政策的启示 游戏化是教师提高学生成绩的明智选择。建议教师在教学方法中采用和运用适当的游戏元素。今后的研究可侧重于调查反馈作为游戏元素在教学中的影响。
Exploring the impact of gamification on students’ academic performance: A comprehensive meta-analysis of studies from the year 2008 to 2023
Gamification, characterized by the integration of game design elements into non-game environments, has gained popularity in classrooms due to its potential for increased engagement and enjoyment compared to traditional lecture-based teaching methods. While students generally exhibit positive attitudes towards gamification, its impact on academic achievement remains a subject of debate. This study employed a meta-analysis approach to examine the overall influence of gamification on students' academic performance. The sample comprised 22 experimental studies conducted between 2008 and 2023, comparing the effects of gamified and non-gamified classes. Utilizing a random effects model, the results revealed a moderately positive effect of gamification on student academic performance (Hedges's g = 0.782, p < 0.05). The paper further discussed the outcomes of various moderator analyses, providing valuable insights into the selection and utilization of game design elements, as well as considerations specific to different educational stages.
期刊介绍:
BJET is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. The Journal is published by Wiley on behalf of The British Educational Research Association (BERA). It publishes theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.