EEBA:用于在 VR 中操作远处物体的高效且符合人体工学的大臂

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Jian Wu , Lili Wang , Sio Kei Im , Chan Tong Lam
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引用次数: 0

摘要

物体操作是虚拟现实中最常见的交互形式。我们引入了一种高效且符合人体工程学的大臂方法,以提高在虚拟现实中操作远处物体的效率和舒适度。我们根据操纵空间的最大距离延长了上臂和前臂的长度,并构建了真实和虚拟肘部角度之间的线性映射,从而使操纵更易于控制,效率更高。我们提出了优化的肘部角度映射,以进一步提高远距离物体操作的效率和舒适度。我们设计并进行了两项用户研究,以评估我们的优化大臂方法的性能。结果表明,与最先进的方法相比,我们的方法在操作远处物体(距离≥6 米)的效率、人体工学性能和减少任务负荷方面都有显著改善。同时,我们的方法还表现出更高的可用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VR

EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VR

Object manipulation is the most common form of interaction in virtual reality. We introduced an efficient and ergonomic Big-Arm method to improve the efficiency and comfort of manipulating distant objects in virtual reality. We prolong the upper arm and forearm lengths according to the maximum distance of the manipulation space and construct the linear mapping between the real and virtual elbow angle, which makes manipulation easier to control and more efficient. We propose an optimized elbow angle mapping to further improve the efficiency and comfort of distant object manipulation. Two user studies were designed and conducted to evaluate the performance of our optimized Big-Arm method. The results show that our method achieves significant improvement in efficiency, ergonomic performance, and task load reduction for manipulating the distant object (distance 6 m) compared to the state-of-the-art methods. At the same time, our method exhibits superior usability.

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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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