同时进行有氧运动和电子游戏训练对老年人执行功能和大脑连通性的影响

IF 4.4 2区 医学 Q1 GERIATRICS & GERONTOLOGY
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引用次数: 0

摘要

研究旨在探讨同时结合有氧运动和电子游戏训练对老年人执行功能(EFs)和大脑功能连接性的影响。方法97名老年人被分为四组:有氧运动组(AE)、电子游戏组(VG)、联合干预组(CI)和被动对照组(PC)。干预组的参与者在 4 个月内接受了 32 次训练,每周两次。通过一系列神经心理学测试得出的综合分数对 EFs 进行评估。蒙特利尔认知评估(MoCA)用于评估整体认知功能,而 6 分钟步行测试(6MWT)则用于评估身体功能。此外,还检测了额叶-顶叶网络(FPN)的功能连接(FC),作为认知处理和连接变化的神经指标。这种改善在 CI 组尤为明显,其效应大小较大(Hedge's g = 0.83),而 VG 组的效应大小为中等(Hedge's g = 0.56)。VG 组和 CI 组的 MoCA 评分也有明显提高,而 AE 组和 CI 组的 6MWT 评分则有明显提高。虽然在 FPN 的 FC 方面没有观察到组间变化,但我们发现 FC 的变化与行为相关,因为 FC 的增加与 EFs 的改善有关。同时进行综合干预可能更有可能促进EFs的提高。大脑连通性和EFs相关变化的初步证据为了解训练收益背后的神经基础提供了新的视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effects of Simultaneous Aerobic Exercise and Video Game Training on Executive Functions and Brain Connectivity in Older Adults

Objective

The study was designed to examine the effects of simultaneous combination of aerobic exercise and video game training on executive functions (EFs) and brain functional connectivity in older adults.

Design

A four-armed, quasi-experimental study.

Setting and participants

Community-dwelling adults aged 55 years and older.

Methods

A total of 97 older adults were divided into one of four groups: aerobic exercise (AE), video game (VG), combined intervention (CI), and passive control (PC). Participants in intervention groups received 32 sessions of training over a 4-month period at a frequency of twice a week. EFs was evaluated using a composite score derived from a battery of neuropsychological tests. The Montreal Cognitive Assessment (MoCA) was employed to evaluate overall cognitive function, while the 6-Minute Walking Test (6MWT) was utilized to gauge physical function. Additionally, the functional connectivity (FC) of the frontal-parietal networks (FPN) was examined as a neural indicator of cognitive processing and connectivity changes.

Results

In terms of EFs, both VG and CI groups demonstrated improvement following the intervention. This improvement was particularly pronounced in the CI group, with a large effect size (Hedge's g = 0.83), while the VG group showed a medium effect size (Hedge's g = 0.56). A significant increase in MoCA scores was also observed in both the VG and CI groups, whereas a significant increase in 6MWT scores was observed in the AE and CI groups. Although there were no group-level changes observed in FC of the FPN, we found that changes in FC was behaviorally relevant as increased FC was associated with greater improvement in EFs.

Conclusion

The study offers preliminary evidence that both video game training and combined intervention could enhance EFs in older adults. Simultaneous combined intervention may hold greater potential for facilitating EFs gains. The initial evidence for correlated changes in brain connectivity and EFs provides new insights into understanding the neural basis underlying the training gains.

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来源期刊
CiteScore
13.00
自引率
4.20%
发文量
381
审稿时长
26 days
期刊介绍: The American Journal of Geriatric Psychiatry is the leading source of information in the rapidly evolving field of geriatric psychiatry. This esteemed journal features peer-reviewed articles covering topics such as the diagnosis and classification of psychiatric disorders in older adults, epidemiological and biological correlates of mental health in the elderly, and psychopharmacology and other somatic treatments. Published twelve times a year, the journal serves as an authoritative resource for professionals in the field.
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