文化可持续教育中的网络物理元学习

IF 3.4 3区 管理学 0 INFORMATION SCIENCE & LIBRARY SCIENCE
Ying-Hsun Lai, Yu-Shan Lin, Yao-Chung Chang, Shih-Yeh Chen
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引用次数: 0

摘要

目的可持续发展教育(ESD)是一个不断发展的教育概念,旨在通过教育实现经济、 社会和环境的可持续发展。文化可持续发展教育旨在培养对文化资产的认识和保护,促进可持续发展,培养环境责任感。本研究建立了一个文化可持续性学习的网络物理元宇宙,以培养学生的学习动机、多元文化认同、批判性思维和可持续性思维。该学习环境旨在让小学生了解土著文化、石板房建筑以及社会建筑问题。学习者将能亲身体验土著部落地区的困境,并探索相关的文化知识。研究结果本研究通过问卷调查收集了测试前和测试后的数据,利用协变量分析了学习者的学习感知。研究结果表明,网络物理元学习环境对文化可持续教育的学习动机、多元文化认同和可持续发展思维有显著影响。然而,本研究对学生批判性思维能力的影响还有待确认。研究局限性/影响本研究是一项针对单一国家土著地区小学生的准实验研究,因此其结论不能推广到其他地区或不同年龄段的学习者。网络物理元学习用于辅助教学活动,以提高学习者学习多元文化知识的积极性。学生们能够认识和保护文化资产,并强调可持续发展的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cyber-physical metaverse learning in cultural sustainable education
PurposeEducation for sustainable development (ESD) is a developing educational concept that aims to achieve economic, social and environmental sustainability through education. Cultural sustainability education aims to cultivate awareness and protection of cultural assets, promote sustainable development and foster environmental responsibility. This study establishes a cyber-physical metaverse of cultural sustainability learning to cultivate students' motivation, multicultural identity, critical thinking and sustainability thinking.Design/methodology/approachIn this study, virtual reality (VR) and 3D printing technologies were utilized to create a cyber-physical metaverse learning environment. This learning environment is designed to allow elementary school children to learn about indigenous cultures and the architecture of slate houses, as well as socio-architectural issues. Learners will be able to experience first-hand the plight of the indigenous tribal areas and the exploration of related cultural knowledge.FindingsThe study collected pre- and post-test data through questionnaires, using covariates to analyze learners' perceptions of learning. The results of this study showed that cyber-physical metaverse learning environment had a significant impact on learning motivation, multicultural identity and sustainability thinking for culturally sustainable education. However, this study’s impact on critical thinking skills in students remains to be confirmed.Research limitations/implicationsThis is a quasi-experimental study of a single country’s elementary school children in the indigenous area, so its findings cannot be extrapolated to other areas or to learners of different ages.Originality/valueThis study introduces a framework for incorporating both virtual and real cultures to promote sustainable learning. The cyber-physical metaverse learning is used to supplement teaching activities to enhance learners' motivation in learning multicultural knowledge. Students were able to recognize and protect cultural assets, as well as emphasize the importance of sustainable development.
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来源期刊
Library Hi Tech
Library Hi Tech INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
8.30
自引率
44.10%
发文量
97
期刊介绍: ■Integrated library systems ■Networking ■Strategic planning ■Policy implementation across entire institutions ■Security ■Automation systems ■The role of consortia ■Resource access initiatives ■Architecture and technology ■Electronic publishing ■Library technology in specific countries ■User perspectives on technology ■How technology can help disabled library users ■Library-related web sites
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