{"title":"基于 LT 合作学习的儿童数字游戏程序对儿童游戏性的影响","authors":"Myunghwa Moon","doi":"10.22251/jlcci.2024.24.7.165","DOIUrl":null,"url":null,"abstract":"Objectives The purpose of this study is to examine the impact of a digital play program based on LT cooperative learning (Learning Together) on children's playfulness. \nMethods To this end, we conducted a literature review and data collection according to the ADDIE model, and derived content and developed a program to utilize a digital play program based on LT cooperative learning. An experimental study was conducted for 5 weeks from June to July 2022 on 22 children in two classes of 5-year-olds at A Public Kindergarten and B Public Kindergarten located in E City, Gyeonggi-do. \nResults This program attempted to reconstruct the curriculum by linking physical computing educational activities and unplugged activities as digital play for children with the 2019 revised Nuri curriculum, and verified the positive effect of the developed program on children's playfulness. \nConclusions The results of this study suggest a digital play program based on LT cooperative learning (Learning Together) as a model for integrating curriculum and digital play. In the future, it can be used as a curriculum development material for digital play operation for post-digital generation children in early childhood education fields. \n","PeriodicalId":414671,"journal":{"name":"Korean Association For Learner-Centered Curriculum And Instruction","volume":"13 s3","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-04-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The effects of a children's digital play program based on LT cooperative learning on children's playfulness\",\"authors\":\"Myunghwa Moon\",\"doi\":\"10.22251/jlcci.2024.24.7.165\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Objectives The purpose of this study is to examine the impact of a digital play program based on LT cooperative learning (Learning Together) on children's playfulness. \\nMethods To this end, we conducted a literature review and data collection according to the ADDIE model, and derived content and developed a program to utilize a digital play program based on LT cooperative learning. An experimental study was conducted for 5 weeks from June to July 2022 on 22 children in two classes of 5-year-olds at A Public Kindergarten and B Public Kindergarten located in E City, Gyeonggi-do. \\nResults This program attempted to reconstruct the curriculum by linking physical computing educational activities and unplugged activities as digital play for children with the 2019 revised Nuri curriculum, and verified the positive effect of the developed program on children's playfulness. \\nConclusions The results of this study suggest a digital play program based on LT cooperative learning (Learning Together) as a model for integrating curriculum and digital play. In the future, it can be used as a curriculum development material for digital play operation for post-digital generation children in early childhood education fields. \\n\",\"PeriodicalId\":414671,\"journal\":{\"name\":\"Korean Association For Learner-Centered Curriculum And Instruction\",\"volume\":\"13 s3\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-04-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Korean Association For Learner-Centered Curriculum And Instruction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.22251/jlcci.2024.24.7.165\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Korean Association For Learner-Centered Curriculum And Instruction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22251/jlcci.2024.24.7.165","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
目的 本研究旨在探讨基于LT合作学习(Learning Together)的数字游戏程序对儿童游戏性的影响。方法 为此,我们根据 ADDIE 模型进行了文献回顾和数据收集,并衍生出基于 LT 合作学习的数字游戏程序的内容和开发程序。2022 年 6 月至 7 月,我们对京畿道 E 市 A 公立幼儿园和 B 公立幼儿园两个 5 岁班级的 22 名儿童进行了为期 5 周的实验研究。结果 该项目试图通过将物理计算教育活动和作为儿童数字游戏的不插电活动与 2019 年修订的努里课程联系起来,重新构建课程,并验证了所开发的项目对儿童游戏性的积极影响。结论 本研究结果表明,基于LT合作学习(Learning Together)的数字游戏项目是课程与数字游戏整合的一种模式。未来,它可作为幼儿教育领域后数字时代儿童数字游戏操作的课程开发材料。
The effects of a children's digital play program based on LT cooperative learning on children's playfulness
Objectives The purpose of this study is to examine the impact of a digital play program based on LT cooperative learning (Learning Together) on children's playfulness.
Methods To this end, we conducted a literature review and data collection according to the ADDIE model, and derived content and developed a program to utilize a digital play program based on LT cooperative learning. An experimental study was conducted for 5 weeks from June to July 2022 on 22 children in two classes of 5-year-olds at A Public Kindergarten and B Public Kindergarten located in E City, Gyeonggi-do.
Results This program attempted to reconstruct the curriculum by linking physical computing educational activities and unplugged activities as digital play for children with the 2019 revised Nuri curriculum, and verified the positive effect of the developed program on children's playfulness.
Conclusions The results of this study suggest a digital play program based on LT cooperative learning (Learning Together) as a model for integrating curriculum and digital play. In the future, it can be used as a curriculum development material for digital play operation for post-digital generation children in early childhood education fields.