通过制作和创意写作深化儿童的 STEM 学习

Q1 Social Sciences
Joey Huang , Ariel Han , Ana Villanueva , Ziyi Liu , Zhengzhe Zhu , Karthik Ramani , Kylie Peppler
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引用次数: 0

摘要

当前的趋势表明,研究人员和 K-12 教育工作者正逐步将计算思维(CT)概念融入计算机科学(CS)课堂之外(Lee 等人,2020 年)。然而,目前面临的挑战之一是,缺乏引人入胜的学习内容和指导,无法将计算概念转化为非计算机科学教师的课堂教学内容。我们的研究团队开发了 Grove-Blockly 平台,这是一个采用基于积木编程和物理计算元素的模拟网站,以支持 CT 学习和物联网实践。我们与国家写作项目合作设计了一个为期 5 天的工作坊,让学生通过制作和创意写作参与 STEAM 学习。通过研究学生在制作、编码和创意写作过程中的学习情况和成果,我们旨在更好地了解学习是如何在制作、写作和计算的交叉点上进行的。研究结果表明,学生们在工作坊中积极学习了计算机辅助计算和物理计算。主要是,学生通过制作和创意写作的过程,加深了对物联网元素(如传感器、致动器)的理解。这项工作为学生如何通过制作和创意写作学习 CT 和计算实践提供了实证证据。最后,我们讨论了 STEAM 实践的参与如何通过学生创作电子作品来支持和增强学生对 CT 和物理计算的学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Deepening children’s STEM learning through making and creative writing

Deepening children’s STEM learning through making and creative writing

Current trends demonstrate that researchers and K-12 educators are moving towards integrating computational thinking (CT) concepts outside of the computer science (CS) classroom (Lee et al., 2020). However, one of the present challenges includes a lack of engaging learning content and instruction for translating computational concepts that non-CS instructors can bring into their classrooms. Our research team developed the Grove-Blockly platform, a website that employs block-based programming and physical computing elements with simulations to support CT learning and IoT practices. We designed a 5-day workshop with the National Writing Project for students to engage in STEAM learning through making and creative writing. By examining students’ learning through the processes and outcomes of making, coding, and creative writing, we aim to better understand how learning occurs at the intersections of making, writing, and computing. The findings show students’ positive learning outcomes of CT and physical computing from the workshop. Mainly, students gained a deeper understanding of IoT elements (e.g., sensors, actuators) through the process of making and creative writing. This work provides empirical evidence on how students learn CT and computational practices through making and creative writing. Finally, we discuss how the engagement of STEAM practices supports and empowers students’ learning of CT and physical computing through the creation of e-crafts by students.

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CiteScore
7.20
自引率
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发文量
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