{"title":"建筑设计工作室中的增强现实多模式研究","authors":"Alejandro Veliz Reyes","doi":"10.1007/s10798-024-09895-5","DOIUrl":null,"url":null,"abstract":"<p>Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and ‘making sense’ of these assemblies requires complex socio-cognitive processes and professional expertise. In that context, this paper follows a ‘sense-making’ approach, and theorises the impact of multimodal representations in architectural design tutorials. Hybrid physical/digital representations have been built using Augmented Reality (AR) and utilised in dialogues between students’ groups and design tutors. Design tutorials have been documented through video, workshops, observational notes and interviews to generate a grounded theory through iterative and reflexive coding. Following a multimodal approach, the paper frames AR as an enabler and mediator of design communication, evidenced through multimodal choreographies of physical/digital media, speech and the individual and collective performances of participants’ bodies and actions in space. The resulting theory is composed of 7 concepts outlining the impact of AR in multimodal architectural communication, including the major constructs ‘AR-mediated Interaction’ and ‘Augmented Pedagogies’. The paper outlines this conceptual taxonomy and provides fieldwork evidence supporting a methodological shift from technology-focused to sense-making observations of technology in design activity.</p>","PeriodicalId":2,"journal":{"name":"ACS Applied Bio Materials","volume":null,"pages":null},"PeriodicalIF":4.6000,"publicationDate":"2024-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A multimodal study of augmented reality in the architectural design studio\",\"authors\":\"Alejandro Veliz Reyes\",\"doi\":\"10.1007/s10798-024-09895-5\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and ‘making sense’ of these assemblies requires complex socio-cognitive processes and professional expertise. In that context, this paper follows a ‘sense-making’ approach, and theorises the impact of multimodal representations in architectural design tutorials. Hybrid physical/digital representations have been built using Augmented Reality (AR) and utilised in dialogues between students’ groups and design tutors. Design tutorials have been documented through video, workshops, observational notes and interviews to generate a grounded theory through iterative and reflexive coding. Following a multimodal approach, the paper frames AR as an enabler and mediator of design communication, evidenced through multimodal choreographies of physical/digital media, speech and the individual and collective performances of participants’ bodies and actions in space. The resulting theory is composed of 7 concepts outlining the impact of AR in multimodal architectural communication, including the major constructs ‘AR-mediated Interaction’ and ‘Augmented Pedagogies’. The paper outlines this conceptual taxonomy and provides fieldwork evidence supporting a methodological shift from technology-focused to sense-making observations of technology in design activity.</p>\",\"PeriodicalId\":2,\"journal\":{\"name\":\"ACS Applied Bio Materials\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":4.6000,\"publicationDate\":\"2024-04-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACS Applied Bio Materials\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.1007/s10798-024-09895-5\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"MATERIALS SCIENCE, BIOMATERIALS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACS Applied Bio Materials","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1007/s10798-024-09895-5","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"MATERIALS SCIENCE, BIOMATERIALS","Score":null,"Total":0}
引用次数: 0
摘要
建筑设计表征包括实体(模型、图纸)和数字媒体(三维模型)。物理和数字表征的多模态组合在设计评审或建筑工地等专业环境中司空见惯,而 "理解 "这些组合需要复杂的社会认知过程和专业知识。在这种情况下,本文采用了一种 "感知 "方法,并对建筑设计教程中多模态表征的影响进行了理论分析。使用增强现实技术(AR)建立了混合物理/数字表征,并在学生小组和设计导师之间的对话中加以利用。通过视频、工作坊、观察记录和访谈记录了设计辅导,并通过迭代和反思性编码生成了基础理论。本文采用多模态方法,将 AR 定义为设计交流的推动者和中介,通过物理/数字媒体、语言以及参与者身体和行动在空间中的个人和集体表演的多模态编排加以证明。由此产生的理论由 7 个概念组成,概述了 AR 在多模态建筑交流中的影响,包括 "以 AR 为媒介的互动 "和 "增强教学法 "这两个主要概念。本文概述了这一概念分类法,并提供了实地考察的证据,以支持在设计活动中对技术的观察从以技术为中心向以感知为中心的方法论转变。
A multimodal study of augmented reality in the architectural design studio
Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and ‘making sense’ of these assemblies requires complex socio-cognitive processes and professional expertise. In that context, this paper follows a ‘sense-making’ approach, and theorises the impact of multimodal representations in architectural design tutorials. Hybrid physical/digital representations have been built using Augmented Reality (AR) and utilised in dialogues between students’ groups and design tutors. Design tutorials have been documented through video, workshops, observational notes and interviews to generate a grounded theory through iterative and reflexive coding. Following a multimodal approach, the paper frames AR as an enabler and mediator of design communication, evidenced through multimodal choreographies of physical/digital media, speech and the individual and collective performances of participants’ bodies and actions in space. The resulting theory is composed of 7 concepts outlining the impact of AR in multimodal architectural communication, including the major constructs ‘AR-mediated Interaction’ and ‘Augmented Pedagogies’. The paper outlines this conceptual taxonomy and provides fieldwork evidence supporting a methodological shift from technology-focused to sense-making observations of technology in design activity.