项目管理教育中的计算机游戏:综述

Roksana Jahan Tumpa , Tayyab Ahmad , Leila Moslemi Naeni , Jaakko Kujala
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引用次数: 0

摘要

在过去十年中,项目管理(PM)专业毕业生的工作准备情况一直是备受关注的话题。雇主们一直在寻找能够在瞬息万变、错综复杂和充满挑战的项目环境中茁壮成长的毕业生。基于计算机的游戏提供了复制现实项目环境的潜力,使学生能够学习如何应对项目带来的挑战。PM 高等教育已开始在课程中使用计算机游戏,以提高学生所需的技术和软技能。虽然已经对项目管理中的游戏化进行了大量研究,但对其贡献和主要特点的回顾却一直缺失,因此有必要开展本研究。本研究探讨了与基于计算机的游戏在PM高等教育中的应用相关的出版物的研究趋势和贡献。因此,本研究为教育工作者、游戏设计者和研究人员提供了宝贵的见解和建议,以有效地将基于计算机的游戏整合到PM高等教育中。本综述的研究结果对于旨在将计算机游戏作为一种综合学习概念的教育工作者、努力创造更有效游戏的游戏开发者以及有兴趣深入研究计算机游戏在PM领域的应用的研究人员都具有重要价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computer-based games in project management education: A review

The work-readiness of Project Management (PM) graduates has been highly discussed topic during the last decade. Employers consistently seek graduates capable of thriving in the ever-changing, intricate, and challenging project environment. Computer-based games offer the potential to replicate real-life project environment, allowing students to learn how to navigate the challenges posed by projects. PM higher education has started to utilise computer-based games in the curriculum to improve highly sought after technical and soft skills of students. While significant studies have been conducted on gamification within PM, the review of their contributions and key characteristics has been missing, hence, necessitating this study. This study explores the research trends and contributions of publications related to computer-based games in PM higher education. As a result, it provides valuable insights and recommendations for educators, game designers and researchers to effectively integrate computer-based games within PM higher education. The findings of this review hold value for educators aiming to use computer-based games as an integrated learning concept, game developers striving to create more effective games and researchers interested in indulging deeper into the realm of computer-based games for PM.

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CiteScore
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