FORGE:游戏化环境中组织奖励的框架

IF 2.4 2区 文学 Q1 COMMUNICATION
Rogerio de Leon Pereira, Olivier Tremblay-Savard
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引用次数: 0

摘要

奖励是游戏化环境中普遍存在的游戏设计元素。奖励是让玩家参与并鼓励他们完成任务的有用工具。然而,在公民科学游戏或教育应用程序等每一种游戏化环境中从头开始实施奖励系统可能会耗费大量时间。本文介绍的 FORGE 是一个在游戏化环境中组织奖励的框架。FORGE 是一个免费开源框架,易于安装、集成、灵活且可定制。它设计用于各种不同的环境和场景,如游戏、培训软件和互动网站。FORGE 框架附带了两个示例应用程序,一个是简单的游戏概念,另一个是教育性网络应用程序,以展示其功能并作为新用户的切入点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
FORGE: A Framework for Organizing Rewards in Gamified Environments
Rewards are prevalent game design elements in gamified environments. Rewards are helpful tools to keep players engaged and encouraged to perform tasks. However, implementing a reward system from scratch in every gamified environment, such as citizen science games or educational applications, can be time-consuming. This article presents FORGE, a Framework for Organizing Rewards in Gamified Environments. FORGE is a free and open-source framework built to be easy to install, easy to integrate, flexible and customizable. It was designed to be used in a variety of different environments and scenarios, such as games, training software and interactive websites. The FORGE framework comes with two sample applications, a simple game concept and an educational web application, to demonstrate its capabilities and serve as an entry point for new adopters.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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