游戏测试盒装艺术:玩家的看法和期望

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Hamna Aslam;Pavel Tishkin;Eleonora Ilina;Joseph Alexander Brown
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引用次数: 0

摘要

游戏的一个重要组成部分是它所装的盒子。虽然它看起来像一个小物体,但它是它自己封装的世界的第一扇门。盒子给人留下印象,人们的感知也与之相关。本文将探讨桌游的包装盒艺术及相关认知。令人失望的盒装艺术导致游戏在商店货架上无人购买。这并不是唯一的后果。尽管玩家很喜欢游戏,但盒装美术给他们留下的不良印象仍然存在。虽然游戏有可能传达预期的好处,但如果游戏没有通过其他方式进行广告宣传,那么包装盒是游戏设计师吸引买家注意力的唯一机会。理解玩家是如何与包装盒艺术、他们的看法以及他们的喜好联系在一起是非常重要的。本文从包装盒艺术设计的可取性、给人的第一印象以及对包装盒艺术设计的感知三个方面进行了研究。我们提出了一系列问题,帮助测试棋盘游戏的包装盒艺术。这些问题被分成不同的类别来研究盒子艺术的不同方面。参与者还绘制了特定游戏设置的包装盒艺术,告知他们喜欢的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playtesting Box Art: Player Perceptions and Expectations
An essential component of the game is the box it comes in. Although it seems, such as a small object, it is the first door to the world it encapsulates in itself. Box makes an impression, and perceptions are associated with it. This article investigates board game's box art and related perceptions. A disappointing box art results in the game being left unpurchased on the store shelves. This is not the only consequence. An undesirable impression from the box art remains with the player, although they enjoy the game. While the games have the potential to convey intended benefits, the box is the only chance for game designers to evoke buyers' attention, if the game has not been advertised by other means. It is significant to understand how players associate with box art, their perceptions, and their desirability. This article has investigated box art design for its desirability, the first impression it conveys, and perception of it. We present a series of questions that help test the box art of board games. The questions are broken down into categories to investigate different aspects of the box art. The participants have also drawn the box art for a particular game setting that informs about their preferred design.
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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