{"title":"数字媒体艺术在数字智能时代动画电影制作中的应用","authors":"Linye Tang","doi":"10.2478/amns-2024-0264","DOIUrl":null,"url":null,"abstract":"\n The development of digital media art has brought a broader application prospect for the production of digital animation movies. The incorporation of Digital Media Arts into Animation Filmmaking during the Age of Digital Intelligence The DTW algorithm is selected to temporally regularize and align the motion data of the animated character, and the motion model is downsized and optimized by combining with the PCA method, to obtain the motion sequence with the characteristics of the animated character itself. The multi-scale method is utilized to decompose the original motion data when combined with motion capture technology to establish a 3D motion database. Analyze the motion connection curves between different video clips and the generated animation data after and before motion modeling using the 3D motion database of broadcast gymnastics. Analyzing the drawing efficiency of virtual character models is done using an ordinary human character model with different voxel accuracy. Before the motion library modeling, the average joint error measured in degrees was 10.012°, as indicated by the data. The modeling procedure results in a reduction of the average joint error to 4.281°. The accuracy of animated character generation motion can be improved by using motion modeling. Character motion generation suggestions for animated movie production are provided in this study.","PeriodicalId":52342,"journal":{"name":"Applied Mathematics and Nonlinear Sciences","volume":null,"pages":null},"PeriodicalIF":3.1000,"publicationDate":"2024-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Use of Digital Media Arts in Animation Filmmaking in the Age of Digital Intelligence\",\"authors\":\"Linye Tang\",\"doi\":\"10.2478/amns-2024-0264\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\n The development of digital media art has brought a broader application prospect for the production of digital animation movies. The incorporation of Digital Media Arts into Animation Filmmaking during the Age of Digital Intelligence The DTW algorithm is selected to temporally regularize and align the motion data of the animated character, and the motion model is downsized and optimized by combining with the PCA method, to obtain the motion sequence with the characteristics of the animated character itself. The multi-scale method is utilized to decompose the original motion data when combined with motion capture technology to establish a 3D motion database. Analyze the motion connection curves between different video clips and the generated animation data after and before motion modeling using the 3D motion database of broadcast gymnastics. Analyzing the drawing efficiency of virtual character models is done using an ordinary human character model with different voxel accuracy. Before the motion library modeling, the average joint error measured in degrees was 10.012°, as indicated by the data. The modeling procedure results in a reduction of the average joint error to 4.281°. The accuracy of animated character generation motion can be improved by using motion modeling. Character motion generation suggestions for animated movie production are provided in this study.\",\"PeriodicalId\":52342,\"journal\":{\"name\":\"Applied Mathematics and Nonlinear Sciences\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":3.1000,\"publicationDate\":\"2024-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Applied Mathematics and Nonlinear Sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2478/amns-2024-0264\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Mathematics\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Applied Mathematics and Nonlinear Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2478/amns-2024-0264","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Mathematics","Score":null,"Total":0}
The Use of Digital Media Arts in Animation Filmmaking in the Age of Digital Intelligence
The development of digital media art has brought a broader application prospect for the production of digital animation movies. The incorporation of Digital Media Arts into Animation Filmmaking during the Age of Digital Intelligence The DTW algorithm is selected to temporally regularize and align the motion data of the animated character, and the motion model is downsized and optimized by combining with the PCA method, to obtain the motion sequence with the characteristics of the animated character itself. The multi-scale method is utilized to decompose the original motion data when combined with motion capture technology to establish a 3D motion database. Analyze the motion connection curves between different video clips and the generated animation data after and before motion modeling using the 3D motion database of broadcast gymnastics. Analyzing the drawing efficiency of virtual character models is done using an ordinary human character model with different voxel accuracy. Before the motion library modeling, the average joint error measured in degrees was 10.012°, as indicated by the data. The modeling procedure results in a reduction of the average joint error to 4.281°. The accuracy of animated character generation motion can be improved by using motion modeling. Character motion generation suggestions for animated movie production are provided in this study.