运用思维导图和游戏教学法提高中国云南省八年级学生英语词汇能力的研究

Di Neng, Nipaporn Sakulwongs
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引用次数: 0

摘要

本研究比较了中国云南省八年级学生在使用思维导图和游戏教学法前后的英语词汇能力,并调查了他们对在英语词汇课程中使用思维导图和游戏教学法的满意度。样本组由 30 名八年级中国学生组成。定量数据通过四个教案收集:前测、后测和问卷,并使用均值、标准差和配对样本 t 检验进行分析。数据收集工作持续了四周。前测和后测结果显示,样本组学生的英语词汇能力有所提高,前测得分(x = 20.93,标准差 = 3.97),后测得分(x = 25.20,标准差 = 2.41)。从问卷中收集到的数据表明,问卷中的所有项目都被评为最高等级。样本组中的大多数学生对在英语词汇学习中使用思维导图和游戏教学法表示满意。这项研究表明,使用思维导图和游戏教学法为英语词汇学习提供了另一种有效的方法。因此,包括中国在内的世界各地的英语教师都可以考虑选择这种方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE USE OF MIND MAPPING AND GAME TEACHING METHOD FOR ENGLISH VOCABULARY SKILL OF GRADE 8 STUDENTS IN YUNNAN PROVINCE, CHINA
This study compared grade 8 students’ English vocabulary skills before and after using the Mind Mapping and Game Teaching Method and investigated their satisfaction with the use of the Mind Mapping and Game Teaching Method in an English vocabulary course in Yunnan Province, China. The sample group consisted of 30 eighth-grade Chinese students. Quantitative data were collected through four lesson plans: a pre-test, a post-test, and a questionnaire, and were analyzed using means, standard deviations, and paired sample t-tests. The data collection lasted for four weeks. The results obtained from the pretest and posttest showed that the students in the sample group improved their English vocabulary skills with a pretest score (x = 20.93, SD = 3.97), and a posttest score (x = 25.20, SD = 2.41). The data collected from the questionnaire demonstrated that all items on the questionnaire were rated at the highest level. Most students in the sample group expressed positive satisfaction with the use of mind mapping and game teaching methods in English vocabulary learning. This study demonstrated that the use of the mind mapping and game teaching methods provided an alternative and effective method for learning English vocabulary. Therefore, English teachers from all over the world, including China, can consider this method an option.
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