{"title":"基于游戏的评估:逻辑推理测试的开发","authors":"Wahyu Maulana Firdaus, Novita Sari, Aswin Januarsjaf","doi":"10.24071/suksma.v5i1.7650","DOIUrl":null,"url":null,"abstract":"This study aims to test the validity of a game-based logical reasoning test tool called the Library Game. This tool consists of eight stimuli, each representing interrelated scenarios that follow a specific pattern to address problems. Data analysis results show that the eight stimuli in the Library Game are unidimensionally valid in measuring logical reasoning constructs (n=284, chi-square=30.742, df=21, p-value=0.078, RMSEA=0.040, CFI=0.996, TLI=0.995). Furthermore, the researchers calibrated the items using Item Response Theory (IRT) 1 PL (parameter logistic). The results show that all items fit the established model. The level of item difficulty ranges from easy to moderate (-0.962 to 0.122). Therefore, this test can provide optimal information when administered to a population with an average level of logical reasoning. In conclusion, instead of conventional methods (question-answer format), valid assessment tools can be developed through innovative games. ","PeriodicalId":225204,"journal":{"name":"Suksma: Jurnal Psikologi Universitas Sanata Dharma","volume":"489 ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Game-based Assessment: The Development of Logical Reasoning Test\",\"authors\":\"Wahyu Maulana Firdaus, Novita Sari, Aswin Januarsjaf\",\"doi\":\"10.24071/suksma.v5i1.7650\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to test the validity of a game-based logical reasoning test tool called the Library Game. This tool consists of eight stimuli, each representing interrelated scenarios that follow a specific pattern to address problems. Data analysis results show that the eight stimuli in the Library Game are unidimensionally valid in measuring logical reasoning constructs (n=284, chi-square=30.742, df=21, p-value=0.078, RMSEA=0.040, CFI=0.996, TLI=0.995). Furthermore, the researchers calibrated the items using Item Response Theory (IRT) 1 PL (parameter logistic). The results show that all items fit the established model. The level of item difficulty ranges from easy to moderate (-0.962 to 0.122). Therefore, this test can provide optimal information when administered to a population with an average level of logical reasoning. In conclusion, instead of conventional methods (question-answer format), valid assessment tools can be developed through innovative games. \",\"PeriodicalId\":225204,\"journal\":{\"name\":\"Suksma: Jurnal Psikologi Universitas Sanata Dharma\",\"volume\":\"489 \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-01-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Suksma: Jurnal Psikologi Universitas Sanata Dharma\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.24071/suksma.v5i1.7650\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Suksma: Jurnal Psikologi Universitas Sanata Dharma","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24071/suksma.v5i1.7650","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Game-based Assessment: The Development of Logical Reasoning Test
This study aims to test the validity of a game-based logical reasoning test tool called the Library Game. This tool consists of eight stimuli, each representing interrelated scenarios that follow a specific pattern to address problems. Data analysis results show that the eight stimuli in the Library Game are unidimensionally valid in measuring logical reasoning constructs (n=284, chi-square=30.742, df=21, p-value=0.078, RMSEA=0.040, CFI=0.996, TLI=0.995). Furthermore, the researchers calibrated the items using Item Response Theory (IRT) 1 PL (parameter logistic). The results show that all items fit the established model. The level of item difficulty ranges from easy to moderate (-0.962 to 0.122). Therefore, this test can provide optimal information when administered to a population with an average level of logical reasoning. In conclusion, instead of conventional methods (question-answer format), valid assessment tools can be developed through innovative games.