利用多拉通设计小学数学学习动画视频

Fajra Sinindya, S. Zakir, Jasmienti Jasmienti, Liza Efriyanti
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引用次数: 0

摘要

本研究重点关注发现的问题,得出的结论是:在提供学习材料时,教育者倾向于使用手工计算方法和手工讲解技巧,只关注印刷书籍。此外,学生和教师所拥有的印刷书籍的内容也不尽相同。笔者考虑到这些问题,利用 Doratoon 制作了一个数学学习动画视频。希望该视频能在小学数学课上有效、实用、高效地使用。本研究采用了研究与开发(R&D)方法。本研究采用了 4D 研发模式,即定义、设计、开发和传播。教师和学生使用的链接地址是动画学习视频的研究成果。作者的产品测试结果表明,该产品通过了 4 位专家的有效性测试,得分 0.88,属于非常有效类;通过了 6 位从业人员的实用性测试,得分 0.96,属于非常实用类;通过了 27 位学生的有效性测试,得分 0.94,属于高效类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PERANCANGAN VIDEO ANIMASI PEMBELAJARAN MATEMATIKA MENGGUNAKAN DORATOON DI SEKOLAH DASAR
This research focuses on the problems found conclude that the problem obtained is that in delivering learning material, educators tend to use manual calculation methods and manual explanation techniques and only focus on printed books. Apart from that, the contents of printed books owned by students and teachers have different contents. The author created an animated mathematics learning video using Doratoon by considering these problems. It is hoped that the video can be used validly, practically and effectively in elementary school mathematics lessons. Research and Development (R&D) methods were applied in this research. In this research, a 4D development model is applied which consists of defining, designing, developing and disseminating. The link address used by teachers and students is the result of research from animated learning videos. The author's product testing results show that the product passed the validity test from 4 experts with a score of 0.88 in the very valid category, the practicality test from 6 practitioners with a score of 0.96 in the very high category, and the effectiveness test from 27 students with a score of 0.94 in the high effectiveness category.
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