{"title":"基于扎根理论的校园文化创意产品设计研究","authors":"Yuxuan Sun","doi":"10.54097/hiaad.v5n2.06","DOIUrl":null,"url":null,"abstract":"To address the problem of homogenization of campus cultural and creative products at this stage, and to build campus cultural and creative products that meet consumer needs by combining campus characteristics. This study conducted semi-structured interviews with teachers, students, and staff on campus and coded and analyzed the interview texts using the rooted theory method. Through the analysis, we obtained a demand value embodiment model containing 12 core concepts and three levels of functional value, experiential value, and innovation value. It enables the design of campus cultural and creative products to better trigger users' emotions, disseminate campus culture, become an important medium for interpreting campus culture and provide a new step-by-step reference and practical path for the application of campus cultural and creative product design.","PeriodicalId":262395,"journal":{"name":"Highlights in Art and Design","volume":"11 9","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Research on Campus Cultural and Creative Product Design based on Rooting Theory\",\"authors\":\"Yuxuan Sun\",\"doi\":\"10.54097/hiaad.v5n2.06\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To address the problem of homogenization of campus cultural and creative products at this stage, and to build campus cultural and creative products that meet consumer needs by combining campus characteristics. This study conducted semi-structured interviews with teachers, students, and staff on campus and coded and analyzed the interview texts using the rooted theory method. Through the analysis, we obtained a demand value embodiment model containing 12 core concepts and three levels of functional value, experiential value, and innovation value. It enables the design of campus cultural and creative products to better trigger users' emotions, disseminate campus culture, become an important medium for interpreting campus culture and provide a new step-by-step reference and practical path for the application of campus cultural and creative product design.\",\"PeriodicalId\":262395,\"journal\":{\"name\":\"Highlights in Art and Design\",\"volume\":\"11 9\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-02-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Highlights in Art and Design\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.54097/hiaad.v5n2.06\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Highlights in Art and Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54097/hiaad.v5n2.06","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Research on Campus Cultural and Creative Product Design based on Rooting Theory
To address the problem of homogenization of campus cultural and creative products at this stage, and to build campus cultural and creative products that meet consumer needs by combining campus characteristics. This study conducted semi-structured interviews with teachers, students, and staff on campus and coded and analyzed the interview texts using the rooted theory method. Through the analysis, we obtained a demand value embodiment model containing 12 core concepts and three levels of functional value, experiential value, and innovation value. It enables the design of campus cultural and creative products to better trigger users' emotions, disseminate campus culture, become an important medium for interpreting campus culture and provide a new step-by-step reference and practical path for the application of campus cultural and creative product design.