知识共享促进网络游戏玩家在 Covid-19 期间的参与

IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Justin Paul , Mohsen Akbari , Subhra Mondal , Subhankar Das
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引用次数: 0

摘要

在 COVID-19 和随后的全球封锁背景下,网络游戏已成为当代数字一代生活中的一股新鲜空气。在互联网社区中,网络游戏玩家积极参与知识共享,交流见解和最新经验。本研究介绍了一个专为《Travian》大型多人在线游戏玩家设计的模型,重点关注内在因素,如感知有用性、感知易用性和流动状态,并辅以技术接受模型。在以封锁和隔离为调节因素的 COVID-19 大流行中,本研究使用偏最小二乘法结构方程建模(PLS-SEM)方法,涵盖 496 名游戏玩家,阐明了技术接受和流动理论对推动网络游戏玩家知识共享活动的内在动机因素的影响,并为社会保护理论提供了依据。这项开创性的研究探讨了 COVID-19 限制对游戏玩家行为模式的影响,为现有文献做出了重要贡献,对流行病期间各种网络游戏玩家活动这一鲜为人知的领域提供了更深入的心理学理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Knowledge sharing leads to engagement during Covid-19 for online gamers

Online games have emerged as a breath of fresh air in the lives of the current digital generation amidst the backdrop of COVID-19 and subsequent global lockdowns. Within Internet communities, online gamers actively engage in knowledge sharing, exchanging insights and updates on their experiences. This study introduces a model designed for Massive Multiplayer Online Gamers of Travian, focusing on intrinsic factors such as perceived usefulness, perceived ease of use, and the flow state, supported by the Technology Acceptance Model. Amidst the COVID-19 pandemic, with lockdowns and quarantine as moderators, this study uses partial least squares structural equation modeling (PLS-SEM) methodology, encompassing 496 gamers, to elucidate the impact of technology acceptance and flow theory on intrinsic motivational factors that drive online gamers' knowledge-sharing activities, underpinning the social protection theory. This pioneering research explores the implications of COVID-19 restrictions on gamers' behavioral patterns, contributing significantly to the existing literature by providing a deeper psychological understanding of the less-explored realm of diverse online gamers' activities during the pandemic.

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来源期刊
Information & Management
Information & Management 工程技术-计算机:信息系统
CiteScore
17.90
自引率
6.10%
发文量
123
审稿时长
1 months
期刊介绍: Information & Management is a publication that caters to researchers in the field of information systems as well as managers, professionals, administrators, and senior executives involved in designing, implementing, and managing Information Systems Applications.
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