虚拟技术对学生创造力的影响:荟萃分析

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Yubiao Wang , Wenping Liu , Xue Yu , Baomin Li , Qiyun Wang
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引用次数: 0

摘要

虚拟技术作为一种多源信息融合的交互式仿真技术,可以用来创设学习情境,增强学习体验,促进教学创新。然而,虚拟技术能否有效提高学生的创造力,目前还没有统一的答案。因此,本研究采用荟萃分析法,分析了2014年至2023年间发表在国际期刊上的62项实验(准)研究,考察基于虚拟技术的教学对学生创造力的影响。结果发现1)虚拟技术对学生的创造力有中等程度的积极影响(综合效应大小为 0.596),在创新思维、创新实践能力、创新个性品质等方面没有显著差异;2)与其他学习水平相比,基于虚拟技术的教学对学龄儿童创造力的影响最好;3)虚拟技术应用于陈述性知识教学比程序性知识教学更能激发学生的创造力;4)虚拟技术与探究-发现法和任务驱动法相结合对创造力的影响更为积极;5)与观察学习和社会学习相比,操作学习对学生创造力的提高作用更大;6)在基于虚拟技术的教学中使用详细讲解和真假反馈对学生创造力的发展更为乐观;7)与其他虚拟技术相比,分布式虚拟现实和增强现实对学生创造力的影响程度更高。这些分析为今后利用虚拟技术提高学生创造力的研究和实践提供了参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The impact of virtual technology on students’ creativity: A meta-analysis

As an interactive simulation technology with multi-source information fusion, virtual technology can be used to create learning scenarios, enhance the learning experience, and promote teaching innovation. However, there is no unanimous answer whether virtual technology can effectively improve students' creativity. Therefore, this study adopted a meta-analysis method to analyze 62 experimental (quasi) studies published in international journals between 2014 and 2023 to examine the Impact of Virtual Technology-Based Teaching on Student Creativity. The results found that: 1) Virtual technology has a moderately positive impact on students' creativity (the combined effect size is 0.596), and there is no significant difference in innovative thinking, innovative practical ability, innovative personality quality, and other aspects; 2) Compared with other learning levels, teaching based on virtual technology had the best effect on the creativity of school-age children; 3) Virtual technology could stimulate students' creativity more when applied to the teaching of declarative knowledge than the teaching of procedural knowledge; 4) The use of virtual technology combined with inquiry-discovery and task-driven methods had a more positive impact on creativity; 5) Compared with observational learning and social learning, operational learning had a more improving effect on students' creativity; 6) The use of detailed explanations and true-false feedback in teaching based on virtual technology was more optimistic for the development of students' creativity; 7) Distributed virtual reality and augmented reality had a higher degree of impact on student creativity than other virtual technologies. These analyses provide a reference for future research and practice of using virtual technology to enhance students' creativity.

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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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