法律与秩序:在德国样本中调查手动和自动驾驶中冲突情况的影响

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Annika Stampf, Ann-Kathrin Knuth, Mark Colley, Enrico Rukzio
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引用次数: 0

摘要

如今,轻微违反交通法规的现象屡见不鲜,而且部分已被社会所接受。然而,自动驾驶汽车(AV)必须遵守法律条文。这可能会导致用户的要求使自动驾驶汽车达到其法律界限,从而产生新的用户-车辆冲突。为了研究违反交通规则的驾驶员利益是否会转移到自动驾驶环境中,我们进行了一项在线调查,调查了三种容易发生冲突的场景(N=49)。结果表明,人们希望自动驾驶汽车的行为符合法律规定,但用户会干预车辆的行为以维护自身利益。在随后的虚拟现实研究中(N=30),我们评估了法律边界处理策略(责任和控制转移、责任转移、不转移)和其他交通参与者违反交通法规对法律冲突易发停车场景中的行为、冲突和信任的影响。结果表明,与手动基线相比,所有策略下的冲突感都明显较高,而自动驾驶条件下对车辆的情景信任度较高,但与处理策略无关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Law and order: Investigating the effects of conflictual situations in manual and automated driving in a German sample

Minor violations of traffic regulations are common today and partially socially accepted. Automated vehicles (AVs), however, will be obliged to keep to the letter of the law. This can lead to situations where user requests cause the AV to reach its legal boundaries, creating novel user-vehicle conflicts. To investigate whether traffic-violating driver interests are transferred to the automated context, we conducted an online survey with three conflict-prone scenarios (N=49). The results indicate that legally compliant AV behavior is desired but that users would intervene in the vehicle’s behavior to enforce interests. In a subsequent Virtual Reality study (N=30), we evaluated the effect of legal boundary-handling strategies (Responsibility and Control Shift, Responsibility Shift, No Shift) and other traffic participants’ violating traffic regulations on behavior, conflict, and trust in a legally conflict-prone parking scenario. Results show that conflict is perceived significantly higher in all strategies compared to the manual baseline, while situational trust in the vehicle is higher in the automated conditions but independent of the handling strategy.

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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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