虚拟现实训练与传统康复治疗慢性颈痛的比较:系统回顾和荟萃分析。

IF 2.2 4区 医学 Q1 REHABILITATION
PM&R Pub Date : 2024-10-01 Epub Date: 2024-03-28 DOI:10.1002/pmrj.13158
Jie Hao, Zhengting He, Ziyan Chen, Andréas Remis
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引用次数: 0

摘要

目的识别、批判性评估和定量综合当前的随机对照试验,以比较虚拟现实和剂量匹配的传统锻炼对慢性颈痛患者的影响:在 PubMed、Embase、CINAHL、PsycINFO 和 Scopus 中检索了 2023 年 4 月 15 日之前发表的研究。搜索策略结合了虚拟现实和颈部疼痛搜索主题的控制词汇表和标题/摘要关键词:对随机对照试验进行了系统回顾和荟萃分析。两名独立审稿人进行了研究筛选、数据提取和质量评估。方法学质量采用物理治疗证据数据库量表进行评估。采用随机效应模型进行元分析:共有六项随机对照试验符合纳入标准,其中包括 243 名慢性颈部疼痛患者。四项研究被评为质量良好,两项为质量一般。汇总分析显示,虚拟现实在短期(平均差[MD] = -2.16;95% 置信区间[CI]:-3.50 至 -0.82)和长期(MD = -2.95;95% 置信区间:-4.93 至 -0.97)颈部残疾指数和短期疼痛强度(MD = -0.94,95% 置信区间:-1.31 至 -0.58)方面都有显著改善。在长期疼痛和运动恐惧症方面没有发现明显的组间差异:虚拟现实技术是解决慢性颈部疼痛患者残疾和疼痛问题的一种很有前景的干预方法。本综述支持将虚拟现实技术作为慢性颈痛保守治疗的一部分,以增强传统锻炼的临床意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual reality training versus conventional rehabilitation for chronic neck pain: A systematic review and meta-analysis.

Objective: To identify, critically appraise, and quantitatively synthesize current randomized controlled trials to compare the effects of virtual reality and dose-matched conventional exercises in patients with chronic neck pain.

Literature search: PubMed, Embase, CINAHL, PsycINFO, and Scopus were searched for studies published prior to April 15, 2023. The search strategies combined controlled vocabularies and title/abstract keywords on search themes of virtual reality and neck pain.

Methods: A systematic review and meta-analysis of randomized controlled trials was conducted. Two independent reviewers conducted study selection, data extraction, and quality assessment. Methodological quality was assessed using the Physiotherapy Evidence Database scale. Meta-analyses were performed using random-effects models.

Synthesis: Six randomized controlled trials including 243 participants with chronic neck pain met the inclusion criteria. Four studies were evaluated as good quality and two as fair. Pooled analysis revealed that virtual reality demonstrated significantly better improvements in the Neck Disability Index in both the short term (mean difference [MD] = -2.16; 95% confidence interval [CI]: -3.50 to -0.82) and long term (MD = -2.95; 95% CI: -4.93 to -0.97), and pain intensity in the short term (MD = -0.94, 95% CI: -1.31 to -0.58). No significant between-group differences were found in pain in the long term and kinesiophobia.

Conclusions: Virtual reality is a promising intervention to address disability and pain in patients with chronic neck pain. This review supports the clinical significance of augmenting conventional exercise with virtual reality as part of conservative management of chronic neck pain.

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来源期刊
PM&R
PM&R REHABILITATION-SPORT SCIENCES
CiteScore
4.30
自引率
4.80%
发文量
187
审稿时长
4-8 weeks
期刊介绍: Topics covered include acute and chronic musculoskeletal disorders and pain, neurologic conditions involving the central and peripheral nervous systems, rehabilitation of impairments associated with disabilities in adults and children, and neurophysiology and electrodiagnosis. PM&R emphasizes principles of injury, function, and rehabilitation, and is designed to be relevant to practitioners and researchers in a variety of medical and surgical specialties and rehabilitation disciplines including allied health.
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