Alessandro Forgiarini, Laura Deroma, Fabio Buttussi, Nicola Zangrando, Sabrina Licata, Francesca Valent, Luca Chittaro, Antonio Di Chiara
{"title":"在 STEMI 冠状动脉综合征课程中引入虚拟现实技术:对护士和医生的定性评估。","authors":"Alessandro Forgiarini, Laura Deroma, Fabio Buttussi, Nicola Zangrando, Sabrina Licata, Francesca Valent, Luca Chittaro, Antonio Di Chiara","doi":"10.1089/cyber.2023.0414","DOIUrl":null,"url":null,"abstract":"<p><p>In the increasing number of medical education topics taught with virtual reality (VR), the prehospital management of ST-segment elevation myocardial infarction (STEMI) had not been considered. This article proposes an implemented VR system for STEMI training and introduces it in an institutional course addressed to emergency nurses and case manager (CM) doctors. The system comprises three different applications to, respectively, allow (a) the course instructor to control the conditions of the virtual patient, (b) the CM to communicate with the nurse in the virtual field and receive from him/her the patient's parameters and electrocardiogram, and (c) the nurse to interact with the patient in the immersive VR scenario. We enrolled 17 course participants to collect their perceptions and opinions through a semistructured interview. The thematic analysis showed the system was appreciated (<i>n</i> = 17) and described as engaging (<i>n</i> = 4), challenging (<i>n</i> = 5), useful to improve self-confidence (<i>n</i> = 4), innovative (<i>n</i> = 5), and promising for training courses (<i>n</i> = 10). Realism was also appreciated (<i>n</i> = 13), although with some drawbacks (e.g., oversimplification; <i>n</i> = 5). Overall, participants described the course as an opportunity to share opinions (<i>n</i> = 8) and highlight issues (<i>n</i> = 4) and found it useful for novices (<i>n</i> = 5) and, as a refresh, for experienced personnel (<i>n</i> = 6). Some participants suggested improvements in the scenarios' type (<i>n</i> = 5) and variability (<i>n</i> = 5). Although most participants did not report usage difficulties with the VR system (<i>n</i> = 13), many described the need to get familiar with it (<i>n</i> = 13) and the specific gestures it requires (<i>n</i> = 10). Three suffered from cybersickness.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":" ","pages":"387-398"},"PeriodicalIF":4.2000,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Introducing Virtual Reality in a STEMI Coronary Syndrome Course: Qualitative Evaluation with Nurses and Doctors.\",\"authors\":\"Alessandro Forgiarini, Laura Deroma, Fabio Buttussi, Nicola Zangrando, Sabrina Licata, Francesca Valent, Luca Chittaro, Antonio Di Chiara\",\"doi\":\"10.1089/cyber.2023.0414\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>In the increasing number of medical education topics taught with virtual reality (VR), the prehospital management of ST-segment elevation myocardial infarction (STEMI) had not been considered. This article proposes an implemented VR system for STEMI training and introduces it in an institutional course addressed to emergency nurses and case manager (CM) doctors. The system comprises three different applications to, respectively, allow (a) the course instructor to control the conditions of the virtual patient, (b) the CM to communicate with the nurse in the virtual field and receive from him/her the patient's parameters and electrocardiogram, and (c) the nurse to interact with the patient in the immersive VR scenario. We enrolled 17 course participants to collect their perceptions and opinions through a semistructured interview. The thematic analysis showed the system was appreciated (<i>n</i> = 17) and described as engaging (<i>n</i> = 4), challenging (<i>n</i> = 5), useful to improve self-confidence (<i>n</i> = 4), innovative (<i>n</i> = 5), and promising for training courses (<i>n</i> = 10). Realism was also appreciated (<i>n</i> = 13), although with some drawbacks (e.g., oversimplification; <i>n</i> = 5). Overall, participants described the course as an opportunity to share opinions (<i>n</i> = 8) and highlight issues (<i>n</i> = 4) and found it useful for novices (<i>n</i> = 5) and, as a refresh, for experienced personnel (<i>n</i> = 6). Some participants suggested improvements in the scenarios' type (<i>n</i> = 5) and variability (<i>n</i> = 5). Although most participants did not report usage difficulties with the VR system (<i>n</i> = 13), many described the need to get familiar with it (<i>n</i> = 13) and the specific gestures it requires (<i>n</i> = 10). 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Introducing Virtual Reality in a STEMI Coronary Syndrome Course: Qualitative Evaluation with Nurses and Doctors.
In the increasing number of medical education topics taught with virtual reality (VR), the prehospital management of ST-segment elevation myocardial infarction (STEMI) had not been considered. This article proposes an implemented VR system for STEMI training and introduces it in an institutional course addressed to emergency nurses and case manager (CM) doctors. The system comprises three different applications to, respectively, allow (a) the course instructor to control the conditions of the virtual patient, (b) the CM to communicate with the nurse in the virtual field and receive from him/her the patient's parameters and electrocardiogram, and (c) the nurse to interact with the patient in the immersive VR scenario. We enrolled 17 course participants to collect their perceptions and opinions through a semistructured interview. The thematic analysis showed the system was appreciated (n = 17) and described as engaging (n = 4), challenging (n = 5), useful to improve self-confidence (n = 4), innovative (n = 5), and promising for training courses (n = 10). Realism was also appreciated (n = 13), although with some drawbacks (e.g., oversimplification; n = 5). Overall, participants described the course as an opportunity to share opinions (n = 8) and highlight issues (n = 4) and found it useful for novices (n = 5) and, as a refresh, for experienced personnel (n = 6). Some participants suggested improvements in the scenarios' type (n = 5) and variability (n = 5). Although most participants did not report usage difficulties with the VR system (n = 13), many described the need to get familiar with it (n = 13) and the specific gestures it requires (n = 10). Three suffered from cybersickness.
期刊介绍:
Cyberpsychology, Behavior, and Social Networking is a leading peer-reviewed journal that is recognized for its authoritative research on the social, behavioral, and psychological impacts of contemporary social networking practices. The journal covers a wide range of platforms, including Twitter, Facebook, internet gaming, and e-commerce, and examines how these digital environments shape human interaction and societal norms.
For over two decades, this journal has been a pioneering voice in the exploration of social networking and virtual reality, establishing itself as an indispensable resource for professionals and academics in the field. It is particularly celebrated for its swift dissemination of findings through rapid communication articles, alongside comprehensive, in-depth studies that delve into the multifaceted effects of interactive technologies on both individual behavior and broader societal trends.
The journal's scope encompasses the full spectrum of impacts—highlighting not only the potential benefits but also the challenges that arise as a result of these technologies. By providing a platform for rigorous research and critical discussions, it fosters a deeper understanding of the complex interplay between technology and human behavior.