利用增强现实、虚拟现实和区块链进行教育规划分析

Rudi Hartono, Ade Riyana, Iis Aisyah, Citra Dewi, Umi Fatonah, Desy Ayu, Ratna Pangesty
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引用次数: 0

摘要

信息技术的发展为提升学习体验提供了新的机遇,从而改变了教育格局。本文旨在利用增强现实(AR)、虚拟现实(VR)和区块链等先进技术分析教育规划。通过这种方法,我们探索了整合这些技术在优化教育规划方面的潜力,包括课程管理、学生成绩评估和提高学生在学习过程中的参与度。我们采用的研究方法是文献研究,以回顾与教育背景下的 AR、VR 和区块链技术相关的文献。分析结果介绍了如何应用该技术提高教育规划的效率、效果和透明度。本研究的结论强调了在教育规划中整合先进技术以支持实现更好的学习目标的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Education planning analysis using augmented reality, virtual reality, and blockchain
The development of information technology has changed the educational landscape by providing new opportunities to enhance the learning experience. This article aims to analyze educational planning using advanced technologies such as Augmented Reality (AR), Virtual Reality (VR), and Blockchain. Through this approach, we explore the potential of integrating these technologies in optimizing educational planning, including curriculum management, student performance evaluation, and increased student participation in the learning process. The research method used is a literature study to review literature related to AR, VR, and Blockchain technology in an educational context. The results of the analysis present ideas on how the application of this technology can improve efficiency, effectiveness, and transparency in educational planning. The conclusion of this study highlights the importance of integrating advanced technologies in educational planning to support the achievement of better learning objectives.
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