雅加达大学生在玩手机传奇游戏时对传播伦理的看法及其与垃圾言论的关系

Kiwari Pub Date : 2024-03-18 DOI:10.24912/ki.v3i1.29376
Michelle Jessica Thio, A. Junaidi
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引用次数: 0

摘要

移动传奇》是一款风靡全球的 MOBA 游戏,极大地改变了印度尼西亚的电竞圈。在这款游戏中,由于评论栏的可用性,交流功能是主要功能之一。在社会中应用传播伦理价值观对于克服负面行为非常重要。本研究探讨了在玩网络游戏《移动传奇》时,尤其是在雅加达大学生中,交流道德意识与垃圾话行为之间的关系。本研究采用调查法收集数据。使用经典假设检验技术对数据进行分析,然后使用数据有效性技术进行效度和信度检验。相关系数检验结果为-0.173,这说明传播伦理意识与玩手机传奇时的垃圾话行为之间存在负相关关系,尤其是在雅加达的大学生中。同时,Sig.值大于 0.05(0.831 > 0.05),这说明在玩网络游戏《手机传奇》时,尤其是在雅加达大学生中,沟通道德意识与垃圾话行为之间没有关系。Mobile Legends(移动传奇)是一款在印尼国内广受欢迎的 MOBA 游戏,也是印尼电子竞技运动的重要组成部分。在这款游戏中,玩家的参与度非常高,同时也吸引了大量的评论者。对青少年来说,无用的网络游戏会带来负面影响。在雅加达Mahasiswa地区的在线游戏《移动传奇》中,该调查项目将帮助您了解到,在雅加达地区的个人网络社区中,有多少人在玩网络游戏时被垃圾邮件所困扰。调查方法旨在收集相关数据。这些数据可用于测量技术、数据验证技术和数据可靠性技术。在雅加达马哈塞斯瓦(Mahasiswa)的在线游戏《移动传奇》(Mobile Legend)中,有 0,173 人因垃圾言论而受到负面影响。0.05 (0,831 > 0,05),这表明在雅加达马哈锡斯瓦的网络游戏《手机传奇》中,垃圾邮件的危险性与网络游戏等因素之间存在着一定的联系/联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Persepsi Etika Komunikasi dan Kaitannya dengan Trash-talking Ketika Bermain Game Mobile Legend pada Mahasiswa Jakarta
Mobile Legends is a MOBA game that is popular all over the world and has significantly changed the Indonesian Esports scene. In this game the communication feature is one of the mainstays because the comments column availability. The application of ethical communication values in society is very important to overcome negative behavior. This study examined the relationship between communication ethics awareness with trash-talking behavior when playing the online game Mobile Legend, especially among Jakarta college students. A survey method was used to collect data for this research. The data were analyzed using classical assumption test techniques, then data validity techniques were tested for validity and reliability tests. The result of the correlation coefficient test was -0.173, which means the relationship between communication ethics awareness has a negative relationship with trash-talking behavior when playing the Mobile Legend, especially among Jakarta college students. Meanwhile, the value of Sig. shows more than 0.05 (0.831 > 0.05), which means there is no relationship between communication ethics awareness with trash-talking behavior when playing the online game Mobile Legend, especially among Jakarta college students. Mobile Legends merupakan game MOBA yang populer di seluruh dunia dan secara signifikan merubah kancah esports Indonesia. Pada game ini fitur komunikasi menjadi salah satu andalan karena tersedianya kolom komentar. Penerapan nilai-nilai komunikasi etis dalam masyarakat sangat penting untuk mengatasi perilaku negatif. Penelitian ini bermaksud untuk mengkaji bagaimana hubungan antara kesadaran individu terkait etika dalam berkomunikasi dengan perilaku trash-talking saat bermain game online Mobile Legend khususnya di kalangan Mahasiswa Jakarta. Metode survei digunakan untuk mengumpulkan data untuk penelitian ini. Data yang diperoleh dianalisis menggunakan teknik uji asumsi klasik, kemudian teknik keabsahan data dengan uji validitas dan uji reliabilitas. Hasil uji korelasi koefisien sebesar - 0,173 yang artinya hubungan kesadaran etika berkomunikasi mempunyai hubungan negatif terhadap perilaku trash-talking saat bermain game online Mobile Legend khususnya di kalangan Mahasiswa Jakarta. Sementara itu, nilai Sig. atau signifikansi yang menunjukkan lebih dari 0,05 (0,831 > 0,05) yang artinya tidak terdapat hubungan/pengaruh antara kesadaran etika komunikasi dengan perilaku trash-talking saat bermain game online Mobile Legend khususnya di kalangan Mahasiswa Jakarta.
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