{"title":"雅加达大学生在玩手机传奇游戏时对传播伦理的看法及其与垃圾言论的关系","authors":"Michelle Jessica Thio, A. Junaidi","doi":"10.24912/ki.v3i1.29376","DOIUrl":null,"url":null,"abstract":"Mobile Legends is a MOBA game that is popular all over the world and has significantly changed the Indonesian Esports scene. In this game the communication feature is one of the mainstays because the comments column availability. The application of ethical communication values in society is very important to overcome negative behavior. This study examined the relationship between communication ethics awareness with trash-talking behavior when playing the online game Mobile Legend, especially among Jakarta college students. A survey method was used to collect data for this research. The data were analyzed using classical assumption test techniques, then data validity techniques were tested for validity and reliability tests. The result of the correlation coefficient test was -0.173, which means the relationship between communication ethics awareness has a negative relationship with trash-talking behavior when playing the Mobile Legend, especially among Jakarta college students. Meanwhile, the value of Sig. shows more than 0.05 (0.831 > 0.05), which means there is no relationship between communication ethics awareness with trash-talking behavior when playing the online game Mobile Legend, especially among Jakarta college students. \nMobile Legends merupakan game MOBA yang populer di seluruh dunia dan secara signifikan merubah kancah esports Indonesia. Pada game ini fitur komunikasi menjadi salah satu andalan karena tersedianya kolom komentar. Penerapan nilai-nilai komunikasi etis dalam masyarakat sangat penting untuk mengatasi perilaku negatif. Penelitian ini bermaksud untuk mengkaji bagaimana hubungan antara kesadaran individu terkait etika dalam berkomunikasi dengan perilaku trash-talking saat bermain game online Mobile Legend khususnya di kalangan Mahasiswa Jakarta. Metode survei digunakan untuk mengumpulkan data untuk penelitian ini. Data yang diperoleh dianalisis menggunakan teknik uji asumsi klasik, kemudian teknik keabsahan data dengan uji validitas dan uji reliabilitas. Hasil uji korelasi koefisien sebesar - 0,173 yang artinya hubungan kesadaran etika berkomunikasi mempunyai hubungan negatif terhadap perilaku trash-talking saat bermain game online Mobile Legend khususnya di kalangan Mahasiswa Jakarta. Sementara itu, nilai Sig. atau signifikansi yang menunjukkan lebih dari 0,05 (0,831 > 0,05) yang artinya tidak terdapat hubungan/pengaruh antara kesadaran etika komunikasi dengan perilaku trash-talking saat bermain game online Mobile Legend khususnya di kalangan Mahasiswa Jakarta.","PeriodicalId":485943,"journal":{"name":"Kiwari","volume":"239 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Persepsi Etika Komunikasi dan Kaitannya dengan Trash-talking Ketika Bermain Game Mobile Legend pada Mahasiswa Jakarta\",\"authors\":\"Michelle Jessica Thio, A. Junaidi\",\"doi\":\"10.24912/ki.v3i1.29376\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mobile Legends is a MOBA game that is popular all over the world and has significantly changed the Indonesian Esports scene. In this game the communication feature is one of the mainstays because the comments column availability. The application of ethical communication values in society is very important to overcome negative behavior. This study examined the relationship between communication ethics awareness with trash-talking behavior when playing the online game Mobile Legend, especially among Jakarta college students. A survey method was used to collect data for this research. The data were analyzed using classical assumption test techniques, then data validity techniques were tested for validity and reliability tests. The result of the correlation coefficient test was -0.173, which means the relationship between communication ethics awareness has a negative relationship with trash-talking behavior when playing the Mobile Legend, especially among Jakarta college students. Meanwhile, the value of Sig. shows more than 0.05 (0.831 > 0.05), which means there is no relationship between communication ethics awareness with trash-talking behavior when playing the online game Mobile Legend, especially among Jakarta college students. \\nMobile Legends merupakan game MOBA yang populer di seluruh dunia dan secara signifikan merubah kancah esports Indonesia. Pada game ini fitur komunikasi menjadi salah satu andalan karena tersedianya kolom komentar. Penerapan nilai-nilai komunikasi etis dalam masyarakat sangat penting untuk mengatasi perilaku negatif. Penelitian ini bermaksud untuk mengkaji bagaimana hubungan antara kesadaran individu terkait etika dalam berkomunikasi dengan perilaku trash-talking saat bermain game online Mobile Legend khususnya di kalangan Mahasiswa Jakarta. Metode survei digunakan untuk mengumpulkan data untuk penelitian ini. Data yang diperoleh dianalisis menggunakan teknik uji asumsi klasik, kemudian teknik keabsahan data dengan uji validitas dan uji reliabilitas. Hasil uji korelasi koefisien sebesar - 0,173 yang artinya hubungan kesadaran etika berkomunikasi mempunyai hubungan negatif terhadap perilaku trash-talking saat bermain game online Mobile Legend khususnya di kalangan Mahasiswa Jakarta. 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Persepsi Etika Komunikasi dan Kaitannya dengan Trash-talking Ketika Bermain Game Mobile Legend pada Mahasiswa Jakarta
Mobile Legends is a MOBA game that is popular all over the world and has significantly changed the Indonesian Esports scene. In this game the communication feature is one of the mainstays because the comments column availability. The application of ethical communication values in society is very important to overcome negative behavior. This study examined the relationship between communication ethics awareness with trash-talking behavior when playing the online game Mobile Legend, especially among Jakarta college students. A survey method was used to collect data for this research. The data were analyzed using classical assumption test techniques, then data validity techniques were tested for validity and reliability tests. The result of the correlation coefficient test was -0.173, which means the relationship between communication ethics awareness has a negative relationship with trash-talking behavior when playing the Mobile Legend, especially among Jakarta college students. Meanwhile, the value of Sig. shows more than 0.05 (0.831 > 0.05), which means there is no relationship between communication ethics awareness with trash-talking behavior when playing the online game Mobile Legend, especially among Jakarta college students.
Mobile Legends merupakan game MOBA yang populer di seluruh dunia dan secara signifikan merubah kancah esports Indonesia. Pada game ini fitur komunikasi menjadi salah satu andalan karena tersedianya kolom komentar. Penerapan nilai-nilai komunikasi etis dalam masyarakat sangat penting untuk mengatasi perilaku negatif. Penelitian ini bermaksud untuk mengkaji bagaimana hubungan antara kesadaran individu terkait etika dalam berkomunikasi dengan perilaku trash-talking saat bermain game online Mobile Legend khususnya di kalangan Mahasiswa Jakarta. Metode survei digunakan untuk mengumpulkan data untuk penelitian ini. Data yang diperoleh dianalisis menggunakan teknik uji asumsi klasik, kemudian teknik keabsahan data dengan uji validitas dan uji reliabilitas. Hasil uji korelasi koefisien sebesar - 0,173 yang artinya hubungan kesadaran etika berkomunikasi mempunyai hubungan negatif terhadap perilaku trash-talking saat bermain game online Mobile Legend khususnya di kalangan Mahasiswa Jakarta. Sementara itu, nilai Sig. atau signifikansi yang menunjukkan lebih dari 0,05 (0,831 > 0,05) yang artinya tidak terdapat hubungan/pengaruh antara kesadaran etika komunikasi dengan perilaku trash-talking saat bermain game online Mobile Legend khususnya di kalangan Mahasiswa Jakarta.