{"title":"国际象棋计算机技术的发展","authors":"A. Shankovskyi, Andrii Grabchuk, Ihor Khrobatyn","doi":"10.31392/udu-nc.series15.2024.3k(176).114","DOIUrl":null,"url":null,"abstract":"The purpose of the work: to determine ways of using computer technologies to optimize the process of training chess players. Methodology: analysis and generalization of data from scientific and methodical literature, programmatic and normative documents, pedagogical observation. Scientific novelty: computer technology has become an integral part of the chess game. Computer programs for playing chess have become more modern and professional, and can be used to prepare for matches, analyze games and improve the level of play. Computer databases of chess games, such as \"Chess Base\" and \"Chess Assistant\" accumulate all the accumulated practical experience of the sport and currently contain millions of games, being supplemented with new items every week, allowing searching by many parameters. The mover reports the best moves in each position and scores each move. These engines are perfect enough that even beginners can immediately tell when world-class players are making mistakes. Conclusions: Technology has changed the game of chess, improving the process of learning, training and improvement. At this time, there is chess software that is available for students of all levels, from beginners to masters. Programs allow you to effectively implement many functions of collection, systematization, storage of chess information, tactical analysis of selected positions of the highest quality at a level inaccessible to humans. The intensity of classes with the solution of training and control tasks, with the verification of various branches and options, with an emphasis on the most important subtleties in these branches, has increased. The possibilities of submitting educational material, selection according to the level of complexity and thematic focus have expanded. Computer programs in chess allow you to train skills and analyze games, which makes it possible to improve your game and achieve better results.","PeriodicalId":507564,"journal":{"name":"Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports)","volume":"36 21","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of computer technologies in chess\",\"authors\":\"A. Shankovskyi, Andrii Grabchuk, Ihor Khrobatyn\",\"doi\":\"10.31392/udu-nc.series15.2024.3k(176).114\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of the work: to determine ways of using computer technologies to optimize the process of training chess players. Methodology: analysis and generalization of data from scientific and methodical literature, programmatic and normative documents, pedagogical observation. Scientific novelty: computer technology has become an integral part of the chess game. Computer programs for playing chess have become more modern and professional, and can be used to prepare for matches, analyze games and improve the level of play. Computer databases of chess games, such as \\\"Chess Base\\\" and \\\"Chess Assistant\\\" accumulate all the accumulated practical experience of the sport and currently contain millions of games, being supplemented with new items every week, allowing searching by many parameters. The mover reports the best moves in each position and scores each move. These engines are perfect enough that even beginners can immediately tell when world-class players are making mistakes. Conclusions: Technology has changed the game of chess, improving the process of learning, training and improvement. At this time, there is chess software that is available for students of all levels, from beginners to masters. Programs allow you to effectively implement many functions of collection, systematization, storage of chess information, tactical analysis of selected positions of the highest quality at a level inaccessible to humans. The intensity of classes with the solution of training and control tasks, with the verification of various branches and options, with an emphasis on the most important subtleties in these branches, has increased. The possibilities of submitting educational material, selection according to the level of complexity and thematic focus have expanded. Computer programs in chess allow you to train skills and analyze games, which makes it possible to improve your game and achieve better results.\",\"PeriodicalId\":507564,\"journal\":{\"name\":\"Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports)\",\"volume\":\"36 21\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31392/udu-nc.series15.2024.3k(176).114\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31392/udu-nc.series15.2024.3k(176).114","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The purpose of the work: to determine ways of using computer technologies to optimize the process of training chess players. Methodology: analysis and generalization of data from scientific and methodical literature, programmatic and normative documents, pedagogical observation. Scientific novelty: computer technology has become an integral part of the chess game. Computer programs for playing chess have become more modern and professional, and can be used to prepare for matches, analyze games and improve the level of play. Computer databases of chess games, such as "Chess Base" and "Chess Assistant" accumulate all the accumulated practical experience of the sport and currently contain millions of games, being supplemented with new items every week, allowing searching by many parameters. The mover reports the best moves in each position and scores each move. These engines are perfect enough that even beginners can immediately tell when world-class players are making mistakes. Conclusions: Technology has changed the game of chess, improving the process of learning, training and improvement. At this time, there is chess software that is available for students of all levels, from beginners to masters. Programs allow you to effectively implement many functions of collection, systematization, storage of chess information, tactical analysis of selected positions of the highest quality at a level inaccessible to humans. The intensity of classes with the solution of training and control tasks, with the verification of various branches and options, with an emphasis on the most important subtleties in these branches, has increased. The possibilities of submitting educational material, selection according to the level of complexity and thematic focus have expanded. Computer programs in chess allow you to train skills and analyze games, which makes it possible to improve your game and achieve better results.