在雅加达东部法拉迪卡社区学习中心开发基于安卓系统的数学学习媒体,用于C套餐同等学历教育

D. Yatimah, Eliana Sari, Madhakomala Madhakomala
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引用次数: 0

摘要

科学技术的飞速发展极大地影响了国民生活的各个方面,其中也包括教育领域。随着第四次工业革命时代的到来,本研究重点关注雅加达东部法拉迪卡社区学习中心(PKBM)基于安卓系统的C套餐同等学历教育中数学学习应用软件的使用情况。虚拟现实技术的出现能够创建模拟课堂环境,并基于安卓系统开展虚拟学习。本研究的目的是描述基于安卓系统的虚拟现实技术作为发展套餐 C 计划中数学学习的一种手段的过程。研究方法是定性研究。数据收集技术包括访谈、反思日记、观察和文件分析。本研究的成果是模型应用和在国内外著名期刊上发表文章。研究结果表明,创建了基于安卓系统的数学等效教育学习媒体,其中包含学习目标、材料呈现、作业和辅导员提供的反馈信息,以及基于安卓系统开发的媒体,能够为数学学习过程提供最佳支持。基于安卓系统的媒体开发包括五个阶段:分析、开发、设计、实施和评估。评估技术是形成性的,包括专家评审和实地测试。总结性评价包括实验前的一组前测和后测。研究结论是,媒体开发的结果能够为学习过程提供最佳支持,从而使学习过程顺利进行,学习者也能积极、热情、激情地参与学习过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing Android-Based Mathematics Learning Media for Package C Equivalence Education at the Faradika Community Learning Center in East Jakarta
The rapid development of Science and Technology has greatly influenced various aspects of the nation's life, including the field of Education. Relevant to the emergence of the fourth industrial revolution era, this research focuses on the utilization of mathematics learning applications in the Package C equivalent education based on Android at the Faradika Community Learning Center (PKBM) in East Jakarta. The advent of virtual reality technology has been able to create simulated classroom environments and conduct virtual learning based on Android. The aim of this research is to describe the process of Android-based virtual reality as a means of developing mathematics learning in the Package C Program. The research method is qualitative. Data collection techniques include interviews, reflective journals, observations, and document analysis. The output of this research is the model application and publication of articles in reputable national and international journals. The results of the research show the creation of Android-based equivalent education learning media in mathematics, which contains information about learning objectives, material presentation, assignments, and feedback provided by tutors and media developed with an Android basis that has been able to support the mathematics learning process optimally. The development of Android-based media consists of five stages: analysis, development, design, implementation, and evaluation. The evaluation technique is formative with expert review and field testing. Summative evaluation includes pre-experiment one-group pre-test and post-test. The conclusion of the research is that the results of the media development are able to support the learning process optimally, so that the learning process runs smoothly, and learners are also active, enthusiastic, and passionate about participating in the learning process.
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