结构化接触使医学生和教育工作者高度接受沉浸式技术。

IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL
Jonas Einloft, Simon Bedenbender, Malte Michelsen, Hendrik L Meyer, Philipp G Russ, Alexander Heidtmann, Martin C Hirsch, Ivica Grgic
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引用次数: 0

摘要

虚拟现实(VR)是一种强大的教育工具,在医学培训方面具有尚未开发的潜力。然而,将其融入医学院面临着挑战,如网络晕眩以及医学生和专业人员的犹豫不决。值得注意的是,目前还没有系统地评估学生和教育工作者对医学教育 VR 应用的接受程度。在我们的单中心研究中,我们招募了 133 名医学生和 14 名医学教育工作者。在实际演示了成熟的 VR 解剖应用 Sharecare YOU VR 之后,参与者完成了一项基于技术接受模型 (TAM) 的自我报告调查,探索用户对信息技术的接受程度,重点关注感知有用性 (PU)、感知易用性 (PEU) 和使用态度 (ATU)。我们还试图深入了解 VR 未来在医学教育中的潜在应用。我们的研究结果表明,医学生和教育工作者在有计划地接触 VR 后,对其接受程度很高,对所有三个 TAM 变量(PU、PEU 和 ATU)的反应都非常积极。耐人寻味的是,实践经验影响了接受程度。学生们设想了 VR 在解剖学、外科手术、急诊医学以及与病人沟通技巧培训方面的优势。学生和教育者都认为,VR 可以增强传统方法,补充现有课程,并期待通过 VR 培训应用提高医学生的准备水平。总之,我们的研究结果表明,学生和教育工作者都乐于在医学教育中使用包括 VR 在内的沉浸式技术。重要的是,这些数据表明,在这一领域采用 VR 会受到欢迎而不是抵制,从而有可能提高学生的自我效能并丰富医学院的课程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Structured Exposure Achieves High Acceptance of Immersive Technology Among Medical Students and Educators.

Virtual reality (VR) is a potent educational tool with untapped potential in medical training. However, its integration into medical schools faces challenges such as cybersickness and hesitancy among medical students and professionals. Notably, there has been no systematic assessment of the acceptance of medical educational VR applications by both students and educators. In our single-center study, we enrolled 133 medical students and 14 medical educators. Following a practical demonstration of the established VR anatomy application, Sharecare YOU VR, participants completed a self-reporting survey based on the Technology Acceptance Model (TAM), exploring user acceptance of information technologies and focusing on perceived usefulness (PU), perceived ease of use (PEU), and attitude toward using (ATU). We also sought insights into potential future applications of VR in medical education. Our findings indicate a high level of acceptance among medical students and educators upon structured exposure to VR with significantly positive responses for all three TAM variables (PU, PEU, and ATU). Intriguingly, hands-on experience influenced acceptance. Students envisioned VR's benefits in anatomy, surgery, emergency medicine, and communication skill training with patients. Both students and educators believed that VR could enhance traditional approaches and complement the existing curriculum, anticipating improved preparedness for medical students through VR training applications. In conclusion, our results demonstrate the receptivity of both students and educators to immersive technologies, including VR, in medical education. Importantly, the data suggest that the adoption of VR in this field would be welcomed rather than resisted, potentially enhancing students' self-efficacy and enriching the medical school curriculum.

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来源期刊
CiteScore
9.60
自引率
3.00%
发文量
123
期刊介绍: Cyberpsychology, Behavior, and Social Networking is a leading peer-reviewed journal that is recognized for its authoritative research on the social, behavioral, and psychological impacts of contemporary social networking practices. The journal covers a wide range of platforms, including Twitter, Facebook, internet gaming, and e-commerce, and examines how these digital environments shape human interaction and societal norms. For over two decades, this journal has been a pioneering voice in the exploration of social networking and virtual reality, establishing itself as an indispensable resource for professionals and academics in the field. It is particularly celebrated for its swift dissemination of findings through rapid communication articles, alongside comprehensive, in-depth studies that delve into the multifaceted effects of interactive technologies on both individual behavior and broader societal trends. The journal's scope encompasses the full spectrum of impacts—highlighting not only the potential benefits but also the challenges that arise as a result of these technologies. By providing a platform for rigorous research and critical discussions, it fosters a deeper understanding of the complex interplay between technology and human behavior.
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