虚拟现实在体验式药学教育中的应用:准实验研究

IF 3 3区 医学 Q2 PHARMACOLOGY & PHARMACY
Nora Alkhudair , Fatma Alrayes , Dalal Alsehli , Shahad AlRayes
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引用次数: 0

摘要

扩展现实(XR)技术是模拟学习工具的总称,包括虚拟现实(VR)、增强现实(AR)和混合现实(MR)等三维技术。在沙特国王大学,药剂学一年级学生需要在药剂学实践入门体验(IPPE)中体验医院观察培训。我们旨在测量 IPPE 学生对 VR 学习体验的有效性和满意度。实验组包括药学博士一年级学生。学生们使用 VR 头戴设备观看三段娓娓道来的视频,视频捕捉了门诊、住院药房和咨询诊所的 360° 全景。体验前和体验后都需要对学生进行常识测试,然后进行满意度调查。对照组包括在传统医院就诊的药学博士二年级学生,他们接受了知识测试和满意度调查。共有 336 名学生参加,其中实验组 174 人,对照组 162 人。结果显示,实验组学生的知识得分平均提高了 1.9 分,而前测试和后测试的平均得分分别为 3.5 分。对照组的平均得分为 3.7,与实验组相当。关于自我评估,使用四个 5-Likert 量表评估药剂师的角色、技能和责任,实验组中分别有 31.8% 和 42% 的人回答非常同意和同意,对照组中分别有 28.9% 和 28.9% 的人回答非常同意和同意。在满意度方面,使用五个 5 利克特量表对体验时间、质量和内容进行评估,实验组分别有 53% 和 25% 的人回答非常同意和同意,对照组分别有 34% 和 23% 的人回答非常同意和同意。虚拟现实技术为药学专业学生提供了标准化、有效的学习和培训体验。实验组报告的满意率和自我报告的结果都更高。因此,在药学课程中实施 VR 体验将为学生提供先进的教育优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual reality in experiential pharmacy education: A quasi-experimental study

Introduction

Extended reality (XR) technologies are an umbrella term for simulated-based learning tools that cover 3-dimensional technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). At King Saud University, first-year pharmacy students are required to experience hospital observational training during the Introductory Pharmacy Practice Experience (IPPE). We aimed to measure the effectiveness and satisfaction of the VR learning experience among IPPE students.

Methods

A Quasi-Experimental study was conducted. The experimental arm included first-year PharmD students. VR headset was used to watch three narrated videos capturing 360° views of the outpatient, inpatient pharmacy, and counseling clinic. A test measuring students’ general knowledge was required prior to and post the experience, followed by a satisfaction survey. The control arm included second-year PharmD students who had traditional hospital visits and were administered a knowledge test and satisfaction survey.

Results

A total of 336 students were enrolled, 174 in the experimental arm and 162 in the control arm. The results showed improvement in the knowledge scores average among the experimental arm, 1.9 vs 3.5 in the pre-test and post-test. The control arm had a comparable score with an average of 3.7. Regarding self-assessment using four 5-likert scales assessing pharmacist role, skills, and responsibilities, 31.8 % and 42 % in the experimental arm compared to 28.9 % and 28.9 % in the control group answered strongly agree and agree, respectively. Regarding satisfaction, using five 5-Likert scales assessing the experience time, quality, and content, 53 % and 25 % in the experimental group compared to 34 % and 23 % in the control group answered strongly agree and agree, respectively.

Conclusion

VR provides pharmacy students with a standardized and effective learning and training experience. The experimental arm reported higher satisfaction rates and self-reported outcomes. Thus, implementing VR experiences within the pharmacy curriculum will provide students with an advanced educational advantage.

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来源期刊
Saudi Pharmaceutical Journal
Saudi Pharmaceutical Journal PHARMACOLOGY & PHARMACY-
CiteScore
6.10
自引率
2.40%
发文量
194
审稿时长
67 days
期刊介绍: The Saudi Pharmaceutical Journal (SPJ) is the official journal of the Saudi Pharmaceutical Society (SPS) publishing high quality clinically oriented submissions which encompass the various disciplines of pharmaceutical sciences and related subjects. SPJ publishes 8 issues per year by the Saudi Pharmaceutical Society, with the cooperation of the College of Pharmacy, King Saud University.
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